The enthusiast released the first Russifier for the survival of The Lord of the Rings: Return to Moreia

North Beach Games, together with developers from the Free Range Games studio, has released the world’s first survival in the Universe "Lord of the Rings". The game The Lord of the Rings: Return To Moria is already available in the Epic Games Store digital store and "alternative" sites. Judging by the first reviews of the players, the creators managed to realize an interesting gameplay with elements of construction and research of the beloved fantasy of the world. However, for the domestic player, the main drawback was the lack of translation into English. Fortunately, this problem has already been solved by the efforts of an enthusiast under the nickname Wulf84, which released the first Russifier for The Lord of the Rings: Return To Moria.

Developers The Lord of the Rings: Return To Moreia is not worth blaming for the lack of localization. The Free Range Games studio from the very beginning warned that she had a very limited budget, so they physically could not implement a translation into many languages ​​and postponed the release on consoles. Official English can still appear in the game along with content updates, but for now there is a user Russifier.

To translate the game into English, Wulf84 used affordable auto-translators. Despite the machine translation, it allows you to fully understand the key mechanics and tasks that are facing the player in The Lord of the Rings: Return to Moria. You can download the Russifier for free from our site.

Hmm, but I even like the toy. As for me, there should be survival.
Firstly, there is no typical despondency with the search for resources at the beginning, when in any probably indie that I came across my training, I could spend at least an hour stupid because the game. Yes, there were no necessary resources at hand, right there with this all the way.
The plot and ENT (including references to the trilogy) is already interesting to play it.
The technical component and animation, damn how many of them (survivors) did not try everything raw, but here everything is clearly, smoothly nice to play
Enemies, oh yes, there are also chips, for example, goblins are extinguished if you have a torch in your hand, since they are afraid of fire
In short, I am not an amateur of this genre, but a lover of VK and here you can meet him normally (while the beginning, the game as a whole does not strangle in terms of visionary) and the plot, he understood the plot right here!
The only minuses that I noticed is impossible to take the finished food from the table with me, I immediately prepared mushrooms and had to eat everything in order to free the table to cook meat.
By the way, for the translation of respects, especially manual edits, the technologies have reached, it is pleasant to read, as I understood the author of the rules the name Khazad-Dum and other moments, in general you can already play calmly.
I advise you to try, for a long time there were no good games on Lotr

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Fans are sure that Cyberpunk 2077 would win the “Game of the Year” award in the current state

Cyberpunk 2077 has recently been three years old, and since the gaming of the game, it has passed through the American slides. Although the expectations from the game were very high, its launch became one of the most failed games in the history.

Fans quickly abandoned the game, but the hard work of the developers changed everything. Many believe that Cyberpunk 2077 could win a reward "The game of the year", If I came out in its current form.

When I realize this, it becomes sad from the fact that Cyberpunk 2077 could become GOTY if not for the state of the release. Because everything else in this game is more than worthy. What to do

One of the fans recently entered Reddit and discussed the possibility that CD Projekt Red will receive "The game of the year" For this game.

This post was made before the team launched update 2.0, which practically processed the main systems of role -playing game. The Phantom Liberty also added a new plot, which received incredible reviews, which the team sought in 2020.

It is worth noting that Cyberpunk 2077 was released at the end of 2020. Therefore, the game would be nominated for The Game Awards in 2021, sweeping away competitors.

In 2021, It Takes Two received this title. Although this game was incredible in itself, it most likely could not compete with the polished version of the last game CD Projekt Red.

The fans agreed that it was so, but it seems that it does not bother them too much. They believe that obtaining a reward does not matter much in the long run, and one of the comments read:

Obtaining a reward does not make the game better. Cyberpunk will go down in the history of games as a cult classic and the beginning of a new exciting franchise.

In 2023, the game went an incredible redemption path. With more than 500 thousand. Positive reviews in Steam and 25 million copies of CD Projekt RED managed to complete the rocky path of the game on a positive note.

KP2077 will remain in history, but at the level with No Man Sky – as a game that was on the release of the code, but it, over time, was finished.

Classic Games KP2077 do not become

What will be a classic, you need to say it in 10 years)

It just should take more time, people still consider KP a bad game and try to complain about any little things. Too much people believed in the promises of the perfect product that now the reputation of failure and mediocrity was entrenched in the game.

I took the game on the release and recently re -tried, so I responsibly declare that the main advantages in it were still on the release (taking out the brackets for pasthens).

"Golden classics of games" it is unlikely to become anyone, in principle. Since all the mechanics and chips of gameplay are already thought out and crowded, the franchises repeat themselves. But the classic of the genre of cyberpunk – will become quite

All games that are considered classic at one time offered players something special in the gameplay.

Cyberpank 2077 Although a good game, it does not bring anything particularly new.

There is one cardinal difference between the no man sky egs really dramatically remade and improved the game added a lot of new, interesting mechanics and original elements (there almost every patch added new mechanics and elements, well, about the expedition of which I already had no 10 pieces) Difference from the Poles.

If so if

Mushrooms would have grown in the mouth.

Of course I don’t want to say anything, but the fans of the stone simulator are confident in the same relative to their game

Fans for that and fans)

Game of the year, in three years. Nice came up with.

I wonder if there will be more patches, otherwise the game began to work strangely with the last update.

I agree, otherwise non -working finishing

Plus when getting a metro access card in the elevator, we can fail through it.

And if you look objectively, then not the KP2077 became the progenitor of the trend of release of the game in the form of a raw piece of code?

Toby, I know that today the games are really not refined, and they believe that it is completely normal to release the game in raw form and then finish it. Since when did it become a trend? If you look from this point, then the KP2077 perfectly advanced this trend, giving the developers a great example of how to do and go to +

GP3 seems to show developers how to make games, but honestly, I am embarrassed by optimization on the release day, (2-3 act)

BG3 was in early access since October 2020. There a good feedback was between the community and developers. The same developers from the Unknown Studio Mandfish made an author’s project with good optimization, original setting, good sound design and they were not even noted as the best debut. I am not Hater BG3, but the atomic Hart deserved a couple of seats in TGA, but there they promoted everything. Even our doters were deprived, who twice champions)

God, not necessary for anyone to be "Atomic Hart" I drank for some reason))

you are not necessary = nobody needs it?

Believe this shit, the rest of the stupid hype on the corpse of the game without RTX)))

Also a lot of things told and most importantly cut out this graphics !

And since when did the trace become something? The game is atmospheric, well optimized.

I’m just interested in what’s actually from the release (well, except for the very poor technical part and the mechanic who did not work stupidly), they radically corrected and improved, looked at a few vidos, and did not see anything valid, maybe someone to enlighten.

I played from the pre -order, and how I went through the plot and did everything that could not go into the game more, even there was no problem with the bugs, but it was strange, but the game did not hook, and it is not interesting to wander around the empty city, maybe two years later pass it will be possible but only if there is a desire.

If, if mushrooms grew in the mouth.

I met Cyberpunk 2077 only this year in December when the last patch came out, this is how a long story happened . But when I realized that I could play, I downloaded, I ran at the world and realized that I would not forgive myself if I do not buy a license, I deleted it and went to look for how to buy a game in UK . And here I have Steam version of Cyberpunk 2077 and I drowned in this game from December 6 to December 25, in general, I have 240h, I passed it 2 times in one gulp . This is just a masterpiece, this game gave me a small personal story, it all starts with the editor of the character, even though you see little your hero, but in the end when you show your hero and the path to which you led it you sob "bitch" . As for the bugs, I did not really meet them, well, only one noticed when I called her car, she stuck under the asphalt . As for the game of the year, it is determined exactly the Cyberpunk 2077, it is a pity that on the release it came out bad and could not get a well -deserved reward .

Honestly, there were approximately the same emotions when it passed it on the release.

Or can release games by completed to the end ? Or at least without half of the carved content and a million bugs ? Oh Weit, now all the games are like that

Yes, just had to wait a couple of years with the release.

I am sure that all mistakes will take into account in the second part and we will have GOTY

If my grandparents were grandfather, they are fans for that

Honestly, for me, Cyberpank is the best game of this year, since I first launched it in September this year with the release of DLS. Of course, I have not seen what she was in the state earlier, but how she looks now and how it is now playing, this is right super.

But the endings are upset, I don’t want to recall

Of course, one of the best, most beautiful and technological games, today.

Cyberpunk 2077 will forever remain in history, someone has a failed release, and someone has an original, excellent game that no one made in this setting and scale before that, in fact, GTA 2077, although. It is unlikely that the brain rockstar is enough even in such a distant future to cut the same original and interesting plot, until 2077 they will probably give the GTA 6 Online: D

Certainly! Compared to the Starfield)))))

These are not lovers, and not even fans – these are fanatics.

The main thing is that we, players, received a new interesting game universe with many not revealed secrets and riddles and for real memorable characters.

This universe is not the brainchild of rays, it was invented long before them.

CU Games is not in the know. Many "Fans" – So generally impressionable anime, who came to the world of Cyberpan after a hut. These people can no longer explain how terrible Cyberpunk is from the Poles in comparison with the unsurpassed original.

I know very well about the hunching of Cyberpank 2020 Mike Pondsmith and wrote exclusively about the players on the consoles and the PC, who do not know about the original source and for them the game became the beginning of acquaintance with the local Lor, the characters. I know perfectly well that Johnny is generally a blond on the canon of pondsmite)

I also played it and, in principle, playable, although there are enough problems. But when they start about the masterpiece plot (what?), interesting side quests (of which you can count the sensible on the fingers, the rest are mediocrity) and an excellent universe (hello to the pondsmith) – I wonder where people come from?

Screenwriter or who is he there, DLC Blood and wine once again saved CD Project.

Cyberpank 2077 is a great game, but the first impression cannot be made twice, a spoon road to dinner as they say.

Nuuu if she went straight this year in +- such a state as now (there is still something to finish -_-), TOOOO well, +- yes, in 3 years it was precisely included. And so the sediment after a wretched start remained and I perfectly understand everyone who (in his own) the game hates the game .

I watched a little moments on Stream, it was still not super-duper. But the fact that the game itself was partly passed as in one breath (the characters did not let go), it is possible only for this.

And if so if

Fully. I did not play it intentionally before the exit of the addon and 2.0. I passed recently. In BG3 he played 180 hours, he also really liked it, but did not master it to the end, in the middle of 3 acts he threw. 2077 in the current form more came in shorter.

With all due respect – BG did not stand next to Kiber.

It’s just a new game, but Cyber ​​is already 3 years old, that’s the whole explanation.

I hope it was sarcasm or you just did not play one of the games about which you write.

Cyberpunk 2077 One of the best games of those who have been released over the past 3 years. Yes, I did not play the game on the release, and I was able to get this game experience only recently, but I also found a couple of updates and improvements of the game from which I can judge that the addition of the metro, which never came out on the release, could be worth money, But the developers released the update absolutely free, for which they are incredibly low bow. Everyone played in addition to Phantom Liberty? I still do not understand why this is considered a complement, because by the time of passage it is more than many games of the previous years, as well as the current outgoing year. An incredible plot, to goosebumps, amazing sound and visualization of the world, all this gives indescribable sensation and unforgettable game experience. I don’t know what other game I could feel that, so far no game has given such an opportunity. I am grateful for the release for the developers of CDPR. Perhaps I missed some points, such as: minor bugs in the game, but this is only because they rarely appear and do not affect immersion in the world of cyberpan.

Yes, Lord, even each of the three prologues are made so hrenovo that it is not clear what is the difference between them, and the whole game is absolutely linear, there are simply no forces, it is the same for absolutely every player. The game is pancake, shame such a game of the year

I will never forgive them for the versions for PS4 and Xbox One. These cattle knew that these versions would not work normally. Now full of raw games, but I have not met such a level. They also stopped support. And the dodics were still given to them the community of the year, well, what kind of game is this and community.

I’ll say more, on the wave of hype anime, the game, of course, in Steam, and not on TGA, I got a nomination of my beloved child, I almost fell from my chair, neither Deep Rock Galactic nor No Man’s Sky, but cyberlag 2077

No, many that did not return the flying cars, for example, and so on, the game of shame will remain forever

What is the game of the year, it still has FPS at the level of the dog dead and each "large" Patch brings a sea of ​​bugs.
Even there were no problems with a witcher, given that he took the game almost twice.

Moreover, Witcher 3 quickly brought to a playable state. Here every second patch adds new/already forgotten old bugs, and then the patch will be filed.

Maybe we play different games at all? It took it on a release of 30 FPS with drawdowns (due to Vidyakha), and recently passed on Max with 60 FPS again.

As they say – upgrade your bucket. I recently launched the game on the tag of the RX 6400 – even it is quite possible to go on it, albeit on low (not minimal) and FSR quality.

Yes, yes, upgrade the bucket:

I’m waiting for FSR3. Use a garbage dump by type 2 and 2.1 – good luck, eyes will flow faster than the game I will pass. And play soap on minimum wagons, thank you too. The new FSR will solve this problem, but you see, developers are much more important than to optimize the game.

Beskak 3 was their first and last suitable game.

Like a fan of KP77 and BG3 not sure. In KP77 500 hours, in BG3 240+. But these are different emotions from games. 77 passed headlong first passage. For 30+ hours. BG3 spent 3 times more on the first passage, not counting the beta version of the first prologue in the same year when Cyberpunk left. I couldn’t choose. And in a vote, he would most likely support a game that in these invented circumstances lagged behind Haip and support.

I would have won, with a native look from the 3rd person. And so the 3rd variety, like the Poles themselves)))

So I finally play, they need to finish a little more

Everything is so, but what would she become in the future, sad..

Boys suffering from prolactinoma will still sell and win the game, since there are plenty of them around the world! I don’t understand why she still holds on at least some charts, the game was a measure of failure, terribly cut by unfinished long -standing, bugs were a funny bonus, it is how to buy a rotten hinged house from a frog stinky bog on an advertising booklet with a palace and a picturesque lake with swans!

no questions! Best game!

About Femipank 2077. So cheat gg .

Cyberpunk looks playable now

I will go through the game at the moment. She is contradictory. The city is dead, the atmosphere in it is poorly sustained. The same GTA5 is still better in many aspects than KP77. Quests. well, the direction in them is not the best either. But the quests themselves, there are very cool. What am I saying not even about the main branch of the plot, but about add.quests. There are diamonds that are remembered. The fighting is good, but not outstanding. It is very cool that the developers leave a place to open "after". Often you completed the quest, and you came to your phone from the brow you saved, for example. And this complements the story, makes it deeper. While you are on the mission, you can tell the nuances of the case and you can even skip it.

And yet, in my top, this year there were more interesting releases this year. Then no. Not the game of the year.

Oh really ? This is this average craft of the magnificent Baldurs Gate chtoli would have won what ? XD She, in any condition, compared to any AAA hit, looks like the Polish jaman of the beginning of Daukhtysy, but it is very better than they

At first I also thought that it was about this year, but then I realized that there is about the year of release, that is, the 20th

Nichrome is not a game of the year. No Man’s Sky deserves such a nomination, there is no cyberpunk

Not this year if she came out anyway, the BG3 would have defeated me personally for me Cyberpank at the level of the same headlight of the edge 5

Now I go on at 4080 on ultras + rays trace + frame generation, 100-120 FPS in 2k. Bugs are practically not found at all, the game is interesting, chic, after all patches, updates, the game became playable.

I’ll tell you my story about the acquaintance with the game. Когда вышла Cyberpunk 2077 из всех источников я слышал, что она забагованная и поэтому даже не рассматривал возможности игры в нее. A couple of weeks ago I downloaded for the first time and started playing. I have no expectations and reliably. The game captured me so much (these interesting side quests and pumping) that I still can’t break away from it. The game was held somewhere by 70% and there will still be DLS. Verdict, the game calmly in the current state could claim the game of the year.

Well, this is in fact, in the framework of the plot, super -strong prostects

The plot is weak with many missed and non -working moments. As well as piano in the bushes.

Well, let’s revise the games of the year every year or two, simply because they were patented
Then count the next 5 years will be Baldur’s Gate by the game of the year, well, purely due to the fact that the patch will be released a year and small additions

In general, journalists and those who refer to fans must already carry Zahahly so that they do not invent stupid things and do not write such news

Well, I don’t know, I haven’t played in the DLS, maybe it is 10 out of 10 there, but the fact that they redid the whole mechanics the game did not go very well. I liked the mechanics more where the clothes were given some kind of bonuses of stats, but now they are so that it was so that it was. Hilki were also valuable, but now you just have them 2. Grenades were also like consumables, now you also have 2 of them. Well, in short, this is for yourself. The old mechanics are better.

Когда вещи давали характеристики, получался какой-то щёголь-пугало. For the sake of characteristics, I had to sacrifice style, and for the sake of style efficiency. All these characteristics were just stuck in passwinds that swing the course of the game. Hilki just became even more valuable, before it was possible to eat them at least every second, the balance – goodbye, grenades could be arranged for some inappropriate Feier, laying the boss with purely two dozen grenades in 20 seconds. Now everything is somehow more balanced.

Taking into account the exit this year, Baldur 3, Cyberpank, even in the current state, would not have received the title of games of the year . We all remember the advertising company of Cyberpan, even if the game launched this year, it is not known how we reacted to the game for their promises (RPG game, nonlinear passage, vertical world and much more) . In the last years, players dare to drive the game in the magician if the pro -ext was raw and the promises of the developers were not fulfilled, and in the year of the release of cyberpunk the world simply did not understand what a piece of binary code for a piece of binary code was given a CD PR and, in fact, the cyberpunk launched the popularity of writing about a raw game Reviews that the game deserves . If you remember, then it is after the cyberpunk that the record number of low -estimated games is observed, simply because the players are tired of getting a piece of unrelated code at the game place .

Therefore, it is debatable to talk about the game of the year in the form of a cyberpunk, today in the present 2023 if the developers called the game in the genre (MMO) and as a result the game came out in a completely different genre, then the players immediately go to the game and strangle it with maximum strength . No matter how you look, but the advertisement of the RPG of the component of cyberpan is essentially falsification compared to the BG3 and, as it were, reacted to this statement this year only God knows .

As for me, Cyberpank 2020 deserves the same assessment as a game about Golum, but Cyberpunk at the end of 2023 is good at the good AAA PROKK with insignificant jambs .

I did not want to crap cyberpunk with my short certificate, I just wanted to say that the failure of the game knocked out a trend, according to which simple players in this 2023 do not forgive companies for false promises (I call it the phenomenon of cyberpank) and this is why the issue of the game of the game for the game of the year in the year its current state is a matter of no sense . Launch the game working in all intentions at the start and then the players themselves reach you

The game has zero reiglabiness and role -playing component. Of course, they could fix the bugs with patches, add some gameplay chips, but playing for the second time this is not interesting. Passed in the summer.

The game was both mediocre and remained. Marketsuhokhs not in vain their bread with salt ate

Where is the game? Dull g*NEN. Go there, demand here.

All the drooling in CP77, I remind us, they promised us not at all that they gave out. This is time. and two, even what they gave out "not at any gate". and three. These are the Poles. ))) Poshki in our opinion, pigs, at least who sits in the CDPR)) it seems to be reached by Poland.

The best game in recent years.A chic plot, a gloomy and oppressive atmosphere, a daring meat fighting and magnificent characters, for which you really worry.This is a game for lovers of serious games that raise adult topics and I am afraid that no one except prostects of such games does.

Explain what you see "A chic plot"?

This game is even better on a release than any other game with rare exceptions.
As it is called a bahang, it is 100 goals higher than the absolute number of products.
This is a unique product.

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GTA 6 trailer leaks caused a feeling of disappointment from Rockstar developers

In the evening, a GTA 6 trailer leak occurred, which forced Rockstar to publish its official version more than 12 hours earlier than the planned time, according to which the premiere was supposed to take place tonight. How often happens when it comes to large leaks, people who planned to show the trailer in any particular way experienced a strong sense of disappointment,

Perhaps this feeling was best expressed by Lloyd Nott, leading the Rockstar VFX artist, who simply wrote on Twitter: "This *** sucks", But some of their colleagues expressed somewhat more polite.

Amy Hartley, the head of the animation department at Rockstar North, also expressed her discontent on the network, but reacted a little softer than her colleague: "A little earlier than expected, but here he is, friends! I am very proud of everyone who works on this game, it will be incredible!".

Senior game designer Phil Bevierida believes that "It would be great to do it at once with everyone". Senior game animator Javier Altman supported this idea: "I was hoping to see this for the first time tomorrow with my teammates and colleagues. I think we deserve this moment". Other developers also spoke about the leak, which suggests that there are many discontent in the studio, albeit with good intentions.

Several developers, including Altman and Notta, called on fans to enjoy the trailer, but they are not the first in the industry, who say that this is an annoying situation. When the information that the trailer was already on the way appeared last month, the head of the Halo community John Dzhunishek wrote on his Twitter, which sympathizes with Rockstar developers, whose hard work was disclosed ahead of time.

In the comments, users expressed gratitude and congratulated GTA 6 developers on the work done. Now it remains to wait for the onset of 2025 to enjoy the gameplay.

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The authors of Total War Warhammer 3 announced the need to increase prices for DLC fans in a rage

DLC is an integral part of the modern gaming industry, although some gamers still relate to them with hostility. Especially if the developers, according to the players, begin to impudent – as in the case of Shadow of Change for Total War: Warhammer 3, the developers of which greatly annoyed some players allegedly "blackmail".

The SOC announcement took place in early August, and the players hastened to express their dissatisfaction. The reason was prosaic: Creative Assembly wants to get $ 25 per DLC, which does not add a new race or other plot content.

The complaints were quite noticeable for the developer to make a statement about the pricing policy. Only now the content of this message did not reassure fans. On the contrary, even the largest fans of Creative Assembly began to criticize the studio. Some of them only claim that wine lies not so much on developers as on "corporations".

  • In his blog, Rob Bartoleu, the director of Creative Assembly, immediately stated that "costs" the studios are growing, and the increase in prices for DLC is associated with this. The developer even said that, although "Now is the wrong time for raising prices", Raising prices is "Business Realism" to support TW: Warhammer 3, the content of which is designed for years to come.

We know that any increase will be tough, which is why our prices have remained quite stable over the past few years. The disadvantage is that any increase today will be more noticeable. Now is the wrong time to increase prices, and we have not been frivolous to this step. However, this is the business reality of Warhammer 3 support and ensuring that we can offer additional content for several years that are currently planned. We know that this may mean that some of you are waiting for future discounts or sales. And we know that this explanation does not make the situation easier. But it is important for you to hear us, and we hope that at least this will help to clarify why such a decision was made. Finally, we must once again ask you to stop sending insults to individual team members. No matter how disappointed, these are people who spend many hours, presenting you and your voices in the studio. All our work becomes easier when we are treated with respect

If with the last statement the fans may agree, then the rest of the message was perceived with disappointment and distrust. Some gamers took the studio’s message as a kind of blackmail: fans must pay more, otherwise Creative Assembly will not release all the promised content for Total War: Warhammer 3. Some Internet users found such an interpretation of excessive, but they also consider the statement of developers in an ineffective way to reassure customers.

Other fans suggested that in this way CA wants to raise more money to develop other projects. Or increase the salary of the management of the studio or the publisher (t.e. Sega). This interpretation was quickly picked up by social networks users. This problem gave them an occasion to complain about too rare updates, even those that are designed only to fix errors that are constantly arising in the game. Here, a comparison with the developers of Baldur’s Gate 3 suggests itself, who have already released several patches with corrections since the game of early access, and the first full -fledged patch with more than a thousand changes are already on the way.

Regardless of the interpretation, the statement of the Creative Assembly studio definitely did not reassure the players (which the developers themselves probably understand). Just look at "Mostly negative" TW Reviews: Warhammer 3 in Steam over the past thirty days. Of the 1,892, only 36% published during this time were positive.

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Free Radical Studio, which develops continuing Timesplitters, is at risk of closing

Free Radical Design studio, developing Timesplitters, is at risk of closing from the owner of Embracer Group only two years after its revival, VGC reported to its sources.

Over the past six months, Embracer has been conducting "Restructuring program", in which some game studios are already closed and some projects have been canceled.

In particular, the developer of the developer Saints Row – Volition and Campfire Cabal, and the Gearbox company, which created Borderlands, was closed.

According to people close to Free Radical Design, a studio located in Nottingham (Great Britain) was part of the assessment, and now its employees have received a notification about a possible closure.

In accordance with the requirements of the British labor legislation, the Plaion, the Embracer unit managing Free Radical, is obliged to consult with employees for at least 30 days before dismissal, including the possibility of avoiding it.

The probability remains that in this case the studio may remain open if Embracer receives interest from third parties interested in acquiring it.

However, the analysis of LinkedIn and social networks shows that only in the last 24 hours at least 15 people working in Free Radical have already published reports that they are looking for work.

Among them are the leading game designer, senior artist, senior technical artist, game designer and IT manager of the studio.

It is still unclear how the closing of the company will affect the future TimesPlitters, a classic series of first -person shooters, for the revival of which the new company Free Radical was created.

The first iteration of Free Radical Design was formed in 1999 and was engaged in the development of the TimesPlitters and Second Sight series. After the disappointments caused by the release of the Haze game and the cancellation of the Star Wars: Battlefront project, in 2008 the studio went bankrupt.

The rest of the company was subsequently rescued by Crytek, rebranded and work on the series Crysis, Warface and Ryse: Son of Rome was started. In 2014, the company was purchased by Deep Silver and became Dambuster Studios. In 2016, she released the game Homefront: The Revolution, and at the beginning of this year – Dead Island 2.

In May 2021, Plaion and its maternal company Embracer announced the creation of the new Free Radical Design Studio, which includes the founders of Steve Ellis and David DOC to be the founders of the company "Return to life" IP version of TimesPlitters.

At that time, Ellis said: "Finally, we can confirm that the studio has been created and that we have a plan for creating the next TimesPlitters game is incredible. Although at the moment we cannot tell you anything more detailed, we are looking forward to the opportunity to share information in the future".

Reducing jobs in the gaming industry in 2023 was widespread. This year, the dismissal affected companies such as Xbox Game Studios, Epic Games, Sony Interactive Entertainment, CD Projekt, Unity, Riot Games, Blizzard, Crystal Dynamics, Strick Distance, Team17, Team17, Team17, Team17, Team17, Team17, Team17 Frontier Development and Telltale Games.

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The creator of Fallout spoke about the Baldur’s Gate 3: first-person RPG with PVPVE elements that was failed 20 years ago

Tim Kane, one of the creators of the original Fallout and co -founder of the Troika cult studio, released a video in which he talked about how in 2003 Troika offered Wizards of the Coast Baldur’s Gate 3 project. This version sounds like an even more wild deviation from the series than the long -awaited continuation from Larian.

Kane discovered a document with a proposal in his personal collection of files related to the development of The Temple of Elemental Evil, the adaptation of the table module of the Gary Gaigex, made by three in 2003. "Creating a computer game, we tried to make it as similar as possible to paper and pencil – we did it, the job was done", – Kane said about Toee. "Now I wanted to do what I called "adapted d&D".

Kane describes the proposed Baldur’s Gate 3 as a role -playing game in the first person with a third -person view, similar to the games of Jedi Knight or his own game Vampire: The Masqueate – Bloodlines. In general, it looks like a real tactile game that immerses the atmosphere, much more similar to Outer Worlds than Infinity Engine.

In an adapted triple system D&D would be completely removed intelligence and wisdom, and you could not directly set your attributes, instead they would have been generated on the basis of the starting race and class and would automatically improve with the level of level. Instead of memorizing spells for a day, all advanced abilities, physical or magical, should use the counter "fatigue", reminiscent of Diablo mana glasses or a force meter in Knights of the Old Republic.

BG3 proposed eight classes: bard, cleric, druid, fighter, magician, monk, ranger and robber. Kane explained that the paladins were excluded because Troika wanted all the characters to begin from a truly neutral level, and their choice determined their future fate, like Planescape: Torment.

In Baldur’s Gate 3, the skills and perks are almost similar to Fallout: skills included any active abilities, including owning weapons, and the perks would give purely passive bonuses, like perki in Fallout. Only one character could be directly controlled, but Kane described the possibility of selecting helping companions, possibly, depending on the testimony of charisma.

According to Kane, a strong multi-user element was supposed to have a strong multiplayer element in Baldur’s Gate 3, including direct PVP-areans, a cooperative and, it seems, a very early version of the PVPVE mode, in which the players should have performed quests as soon as possible. Troika also wanted to provide Baldur’s Gate 3 tools for designing levels that allow you to create user PVPVE quests or even full-fledged story campaigns in the spirit of Neverwinter Nights.

"I’m not sure that we generally received the answer to this question", – Kane in the video directly stated.

Apparently, the three first of all wanted to continue cooperation with Wizards of the Coast in the form of a more direct continuation of Temple, possibly in the form of expansion packages or full -fledged sequels. Kane says that he wanted to adapt other Greyhawk modules, such as Against the Giants or Queen of the Demonweb Pits, and BG3 was a spare option. Ultimately, after the release of TOEE Wizards did not support a single new Troika project.

After exhausting and painstaking work over Vampire: The Masquarade – Bloodlines, and at the beginning of 2005 the studio closed, leaving fans of role -playing games to dream of their non -implemented projects, such as Journey to the Centre of Arcanum, The Lord of the Rings, Fallout 3, and now also Baldur’s Gate 3.

This was not the only version of Baldur’s Gate 3, which was cut before Larian took the torch in her hands. Former Kane employer, InterPlay (through its Black Isle division, which is developing role -playing games), was under the development of its own Baldur’s Gate 3 under the code name "The Black Hound". The events of the game should have occurred in the valley lands in the forgotten kingdoms, and it would have very little in common with the plot of two original games. Interestingly, The Black Hound was conceived as an adventure with lower rates, with an eight -level bar in the style of Baldur’s Gate 1, which is sharply contrasting with high 30 levels of Baldur’s Gate 2: Throne of Bhaal.

It is interesting that all potential third parts of Baldur’s Gate are so much different from the originals, but this is quite logical, because Throne of Bhaal was such an enchanting and final conclusion. At least Baldur’s Gate 3 from Larian looks amazing, and the spirit of Troika is more than significantly present in it. In addition to the fact that Baldur’s Gate 3 is generally a very reactive game, Larian seems to have borrowed from Arcanum: of SteamWorks and Magic Obscura a magnificent newspaper system and brought it to a new level.

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Metro: Last Light is 10 years old

Original Metro 2033 was a kind of shot in the dark. Of those that ThQ deserved respect for taking a chance. The literary first -person shooter (FPS), in which the bet was made between the plot and the action, was met by a significant recognition of critics and won a large number of fans simply due to the fact that this is a unique experience. In an effort to benefit from this individuality, Metro: Last Light is a sequel that knows the strengths of its predecessor and exponally increases them, but still cannot overcome some of its shortcomings.

Metro: Last Light is clearly a work of the writer. It stands out from the ordinary experience of the jocus from the first person. Close to what was in Bioshock Infinite, although Metro: Last Light takes less time to go to the pursuit. In fact, in Metro: Last Light there are four types of playing sequence: the development of the plot, the battle with people, the battle with mutants and atmospheric-oriented scenery. All this is united in a game that will immediately be familiar to fans of the games of the Bioshock or Half-Life series, but in a completely unexpected way.

Of the two types of battle, perhaps the most pleasant are fighting with opponents-loves. Seeing the player that secrecy is the best option, increasing the difficulty when detecting, almost as in Deus Ex: Human Revolution, Metro: Last Light is very generous in direct visibility. Players can move just a few inches from the enemy, but while they bend down, avoid very obvious circles of the world, they will easily avoid detection. Labor killings are an excellent solution for most battles with enemy enemy, while mutants require investment in firepower.

In Metro: Last Light there are many different types of mutants. From creatures such as slugs that spit toxic chemicals, to armored mantis and flying animals that will raise you above the ground only to drop it back from a great height. Change of tactics between the types of mutants is interesting. Metro visual design: Last Light is just fantastic. This is a diverse, plausible world with a set of characters, which in most cases manage to bypass the expected archetypes.

Metro: Last Light – more than a pleasant surprise; This is an adventure with a plot that meets the expectations established by his predecessor in the creation of an imaginary world of pain and victims. Even 10 years after the first release of Metro: Last Light is an experience that all fans of the first -person shooters should look for.

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Sven Vinka talked about when to expect the release of Baldur’s Gate 3 on Xbox

Sven Vinka said that Baldur’s Gate 3 will appear on Xbox Series X/S in the period from September to November. The role -playing game will appear on PS5 on September 6, and the PC version was released at the beginning of this month.

Now 2023. And 2023 ends, so this is already quite accurate. Between September and November. That is, as fast as we can, honestly

According to Vinka, the studio is currently preparing to launch the game on the PS5, and the Xbox Series X/S will be released after the first console release and the first few patches for PC version will be released.

So the version for Xbox Series X was already in good shape when I looked at it for the last time. Therefore, we just go on points: "So that we still need to do?". There are many things that should happen to complete work on it. But I think that from the point of view of content and from a technical point of view, we are very close to this.

Further, Vinka said that the development of the Baldur’s Gate 3 version for Xbox Series X/S went smoothly, except for the problems that the studio encountered, trying to introduce a local cooperative multiplayer into the game on a less powerful Xbox Series Series Series. Since then, the company announced that it would not use this function for Xbox Series S for the sake of the release of the game on the console.

She already worked before, so this should not take much time. This does not mean that we will not try to force the game to work in a separate screen, because, as I said, the team continues to optimize the game for all platforms, because we really want to achieve 60 frames per second on all platforms.

It is worth noting that the studio expressed interest in the fact that the local cooperative nevertheless appears in the version of the game for Xbox Series S, and may continue to optimize the use of the game resources so that it works better and be full on this console.

Further, the Baldur’s Gate 3 gamedector said that he is going to conduct an additional optimization of the game in order to reduce its system requirements on the PC to make a game available for a larger number of players on less powerful equipment. The studio is working to ensure that the game works with a stable frame rate close to 60 FPS.

The problem of optimization is that. With such a number of parallel working systems with a multi -user game, a separated screen, etc.D. You never know where you will end. And, I mean, we saw how people go with the armies of followers, with all zombies and the like, and then they stand on the roof and let fire balls throughout the city. And it’s great that you can do all this, but the car suffers. And we want to achieve this as high as possible, because it will ultimately allow more people to play Baldur’s Gate 3.

More detailed information about Baldur’s Gate 3 can be found in our review of its PC-release.

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Disney Dreamlight Valley will come out of early access in December and will become paid

Gameloft announced the release date of Disney Dreamlight Valley 1.0, so there is very little time left before the full release of the cozy simulator.

The game, released in early access in September last year, will be released in full on December 5 and will be released along with a skill in the name a rift in time.

This paid pass opens up new adventures on the island of Eternity, in which you will meet new characters, explore new territories and can enjoy new game capabilities and mechanics.

Unfortunately, A Rift in Time is not the only thing you have to pay for.

Despite the fact that Gameloft announced Disney Dreamlight Valley as free-to-play game, now the studio has reviewed its plans, and the game will be paid "in foreseeable future".

According to representatives of Gameloft, this will allow "Continue work on the premium gaming process", And renewal of content in which new characters, kingdoms and other usefulness will appear will still be free for players.

Naturally, you do not have to pay again for Disney Dreamlight Valley if you have already bought it, and you will save your lunar stones and save after the game out of early access.

According to Gameloft representatives, purchases that require lunar stones, "will remain optional [and] fair" And they will "correspond to the level of quality that the players are accustomed to expect".

When starting new players, several versions of the game will be available. Here are the versions of Disney Dreamlight Valley can be purchased: Standard edition (39.99 dollars. USA), Cozy Edition ($ 49.99. USA) and Gold Edition ($ 69.99).

It is still unclear whether Gold Edition buyers will also receive any bonuses included in the Cozy Edition (although, obviously, there will be no physical additions in the kit).

However, if you purchase Founder’s Pack until the game is launched – or, moreover, if you have already purchased it, you will receive all Gold Edition cosmetics without additional payment. Everyone who bought Founder’s Pack will also receive 2,500 lunar stones.

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Insomniac cut out part of the Marvel’s Spider-Man 2 content after Sony criticized the quality of the game

Spider-Man 2 game was well met by players and critics. Thanks to excellent reviews and record sales on the first day, it cannot be denied that the game is very successful.

However, this success was given to Insomniac. In a new interview, creative director Brian Intigar spoke about the participation of Sony in the work on the game, indicating at the time when the game giant asked to redo the content due to quality problems.

Remembering one of the moments of the development of Spider-Man 2, Brian Intigar spoke about the hot discussion with Sony after fears were expressed about the quality of the game. While InSomniac realized its vision of the plot with the participation of Venom, Sony intervened and asked the command to make changes after I realized that the traditional level of quality expected from the exclusives of PlayStation was not observed.

Perhaps the reason for this was poor management and lack of time, because Insomniac released its last game two years before the debut Spider-Man 2. Brian Intihar confirmed that Insomniac cut out entire parts of the game to rearrange the content.

Not so long ago, Tony Todd said that most of the replicas recorded by him for Venom did not fall into the final version of the game. If you add two and two, then Insomniac, most likely, cut out of the game most of the history of Venom.

Fans also picked up this, criticizing the last part of the game due to a hasty pace and unsatisfactory interchange. This could be the result of changes made at later stages of development, which led to the worst ending than INSOMNIAC planned.

Many fans now hope for a more ambitious continuation of the game, although few doubts that Insomniac has achieved many impressive successes in this game, including almost instant fast movement on the PS5 console.

Fortunately, the content carved by Insomniac Content may not disappear in vain. These parts, most likely, will enter the spin-off about Venom, the existence of which was confirmed in the recently leaked road map.

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