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The new game process The Expanse: A TELLTALE SERIES will be shown at the Tribeca festival

The first episode of The Expanse: A TELLTALE SERIES is coming out this summer. The release date has not yet been confirmed, but Telltale Games and Deck Nine Games will present a new gameplay at the 22nd annual Tribeca festival, which will be held from June 7 to June 18.

He will also appear next to Digital Tribeca Festival Game Showcase on June 9. The developer team will also hold a personal panel on June 10 at 23:30 Moscow time.

Game Director Stefan Frost said:

“We are very happy to be at the Tribeca festival. The Expanse is an exceptional work of art, and for us in Deck Nine it is a great honor to contribute to this universe among video games ”.

Telltale General Director Jamie Ottyle added:

“From the very beginning of The Expanse development, we focused on the quality of the story and the opportunity to tell an incredible story filled with amazing characters. The official selection of the festival is the final confirmation that we are on the right track, and for us it is a great honor to be part of it ”.

The Expanse: A TELLTALE SERIES based on a popular science fiction series with a fireplace drammer as the main character. In it, Artemis explores the belt, fighting with hostile forces, such as pirates, and making a difficult choice. At the last presentation of the gameplay, players chose between the collection of supplies and the salvation of the ally’s leg.

The Expanse: A Telltale Series goes to Xbox One, Xbox Series X/S, PS4, PS5 and PC in Epic Games Store.

The company that picked up TELLTALY Genius of course. I bought my rights in cheap, took all the assets and quickly gave new games, which also sold the exclusivity of EGS.

What TellTale could not do it herself and had to bring the studio to bankruptcy?

The reason for the bankruptcy of the former teleltail is banal – a soap bubble, they were in debt like silk, while they continued to stamp their episodic series, often with processing, not really income. Again took orders for production, climbed into debts to pay off the previous ones. In the end, the predictable result came, the bubble burst when they stopped financing them, investors withdrew the remaining funds.

Not a company picked them up, but a specific enthusiast in the person of Jamie Ottili, a long -standing fan of the studio. Other companies in the market similar "The tidbit of it" not particularly needed, venture investments were more attractive. The tel was enthusiastic about the Tellhtille projects and did not want their legacy to simply forget.

It is too early to draw conclusions, how successfully they will come out, not everything is so joyful, there are no new games yet, the old ones, received in the inheritance, are unlikely to collect a sane cash register. You can forget about the previous conveyor, they work there, including outsourced people, which allows you to save and not expand the staff. Contract with the EGS (transition to a new engine) from the same area, any advance in their position is an important thing to be confident in tomorrow. In development here "Space", It seems to me that it is unlikely to shoot strongly, they are late, it was necessary to start before the final of the series. Well, of course, the main headliner is the continuation of the wolf, at best next year. They reflect on this subject are not sour, because it is necessary to make no worse than the original, and the plank is high. It remains only to wish them good luck, creative insight and straight arms.

The reason for the bankruptcy of the former teleltail is banal – a soap bubble, they were in debt like silk, while they continued to stamp their episodic series, often with processing, not really income. Again took orders for production, climbed into debts to pay off the previous ones. In the end, the predictable result came, the bubble burst when they stopped financing them, investors withdrew the remaining funds.

Well, no, what soap bubble? Walking Dead Season One from April 2012 to January 2013 . 9 million copies. This is a deafening success. All seasons of walking were successful.

The wolf is successful, planned the second season. Bords are successful, the game of thrones is successful (planned the second season), Batman too. This was visible from the reports. They had cheap in the development of the game that were sold by millions of circulations.

It is more likely that someone decided to play Bobby a cat and wrote out a prize for tens of millions.

Not a company picked them up, but a specific enthusiast in the person of Jamie Ottili, a long -standing fan of the studio. Other companies in the market similar "The tidbit of it" not particularly needed, venture investments were more attractive. The tel was enthusiastic about the Tellhtille projects and did not want their legacy to simply forget.

Well, he is the executive director of LCG Entertainment, which is the company. And no, we needed. After all, Jamie attracted investors who invested in his LCG Entertainment for this case for this case.

Actually, even not so long ago, investors invested in TELLTALALE, because the studio was quite successful. Probably believe in the new leadership.

Ordinary, what they wrote about you. Except for the walking, their opus Magnum, everything else was insofar as, which is why several seasons have been released about the zombie. Budgets are not pennies there. Bords failed with a bang, I had to refuse to continue. Not everything is so clear with the wolf, and they grabbed this cane when it was too late, and not when they were asked for years. Priorities were set differently, neither Batman, nor Minecraft brought tangible income, while the copyright holders received royalties for the license, the same DC, Gearbox, HBO. The game of thrones in general flew into one ear, did not live to very terrible things, although Netflix could give a dying breakthrough.

If you started to google the numbers, then look at the rest. It is precisely that the unreasonable growth of investments. Naturally, the leadership is also to blame, which irrationally used investments, while the staff grew from 100 souls to almost 400 and the situation, judging by the information and claims of the sotdrudniki, was extremely toxic. A snowball of problems that simply could not decrease by itself. Although they tried, conducted restructuring, reduced staff, it was too late.

First of all, he is a personally interested person – an enthusiast. There are many companies of companies, but it was squeezed out, with not the largest of them, but rather, on the contrary, I decided to catch the fallen banner. To think that he received a chicken chicken that was in a shameful gold eggs – not true in the root. I repeat, here "Space", An extremely controversial project. Fortunately, there are really investments, there is the help of the exam, there is a pillow of safety before the wolf exit.

Ordinary, what they wrote about you. Except for the walking, their opus Magnum, everything else was insofar as, which is why several seasons have been released about the zombie. Budgets are not pennies there. Bords failed with a bang, I had to refuse to continue.

Lol, Borda did not fail, but was successful. As a result, Gearbox even decided to make a sequel themselves when Telltale got sick. And released it actually. Although it would not be done without Telltale. Why gearbox make a continuation of an unsuccessful game?

Not everything is so clear with the wolf, and they grabbed this cane when it was too late, and not when they were asked for years.

What is ambiguous? Obviously, no one will make a continuation of the unsuccessful game.

Priorities were set differently, neither Batman, nor Minecraft brought tangible income, while the copyright holders received royalties for the license, the same DC, Gearbox, HBO. The game of thrones in general flew into one ear, did not live to very terrible things, although Netflix could give a dying breakthrough.

Batman is not so successful that it received as much as the second season. Like minecraft.

If you started to google the numbers, then look at the rest. It is precisely that the unreasonable growth of investments. Naturally, the leadership is also to blame, which irrationally used investments, while the staff grew from 100 souls to almost 400 and the situation, judging by the information and claims of the sotdrudniki, was extremely toxic. A snowball of problems that simply could not decrease by itself. Although they tried, conducted restructuring, reduced staff, were late

Unreasonable investment growth ≠ that their games were unsuccessful.

And why would unreasonable growth? He was quite reasonable. Their games were successful. All large companies gave them licenses, just for this reason. Due to the fact that these were cheap, but good games that could draw attention to your franchise.