Forspoken and Immortals of Aveum will be the first games using AMD FSR 3.0 on PC
Despite the fact that AMD will hold its presentation on Gamescom 2023 only a few hours later, a slide has already leaked to the network, telling about the first games that will use FSR 3 technology.0.
According to the official slides published by the VideoCardz portal, the first games with AMD FSR 3 technology.0 will become Forspoken and Immortals of Aveum.
Like Nvidia Dlss 3 Frame Generation, FSR 3.0 will implement a technology for creating new personnel. AMD calls its Fluid Motion Frames technique.
AMD will also share the image that demonstrates FSR 3 performance growth.0. It’s funny that AMD does the same as Nvidia in his benchmarks. In other words, she compares "native" Resolution (in this case 4K) with FSR 3 performance mode.0 and does not give any numbers for FSR 2.0.
Interestingly, Immortals of Aveum already supports DLSS 3 personnel generation. Thus, this is an ideal game for benchmark and comparison AMD FSR 3.0 with NVIDIA technology based on artificial intelligence. Will AMD be able to compare with what NVIDIA is now offering?
Neither DLSS 3 nor Dlss 4 will no longer help these games
Exactly! Forspoken tried, such g.. there is no optimization from the word at all..
There is optimization there, there is simply a steep graph, therefore the requirements of horseback
And you are a joker of course)))
Grafon there are 2016 games level. Streaming textures is made so wretched that they normally load on video memory from 8 GB and above. Moreover, there is nothing super beautiful there. Geometry is weaker than in the games of the anniversary of 2016-2017. First see dogs 2014 (!) the years look more beautiful.
Game 2023 and 2014. Almost 10 years of difference. But Clara Lila from Watch Dogs is a hundred times better than detailed than Fors from Forspoken.
It would be okay that the problem was only in optimization, the game itself is extremely boring and dull g. with a capital letter, just dushnina, not a game. It is generally difficult to find at least good moments in it, the fighting boils down to PIU-PIU 1 spell and so the whole game, fast running does not look bad yet not tired of bouncing on every bump, it looks beautiful, but it is little functional and tedious. The landscape in the game is the same, of course I didn’t go all, but playing for 3 hours I did not see a change in the landscape, just a desert and so all the time, in a word that view on the main screen you will see only it. I’ll keep silent about the plot, as it were, but it’s better not to think about it.
P.S. After the failure of Forspoken, the studio that was developing at all was dissolved if anyone is not in the know, that’s so this game was so "Successful".
The most important games immediately.
The most demanding, performance in these games is a full bottom, for clarity there will be introduced there and that is right!
And I hoped that fsr 3.0 will be in the Starfield Ehhh
Perhaps add over time to add. No matter how – they have a partnership with AMD.
Do not worry, it will quickly appear there
The calculation that Forspoke is terribly sealing FPS with its effects and the magical FSR 3.0 increases FPS. Let’s see how it will work. I wish all games this thing was built up by default. Although it seems to me with her appearance all the outfits will add her to their games. TLOU, RATChet & Clank, Cyberpunk 2077.
If FSR 3.0 there will be hardware technology then something can come out. And then it will be possible to stir up for software implementation. As it was with RTX, which later became available on Pascal through the program implementation in the driver.
For example, a frame on GTX1080 from Quake 2 RTX made personally by me as soon as this software implementation appeared.
FSR 3 is not hardware, it does not require anything and a checkplace of the frame generation can be turned on at least anything, but if the equipment is weak, then it will not give anything, but only aggravates
But what about Starfield?
The FSR 3 revised the presentation, the host asks, what about Cyberpank? answers: it will be, Starfield? there too.
DLSS3 Foreskens would not hurt, it is strange that Nvdia did not help to cut this chip into the game, today the only map on which can be played on the ultras in 4K is 4090, but even here it is worth making a reservation that without rays, with rays that are there there And they are not visible at all, but nevertheless they plant fps, even 4090 sits in a puddle in Nith 4K
With rays in 4K, even Cyberbag three years ago sits 4080 on a bottle. 4090 probably a little better. Moreover, on ordinary rays, not on overdrive. What to talk about vidyuhi we get too much
You have percent like a mammoth shit, so friezes and staters in games. You look not only at the floodplain, but also at the gear from the anniversaries. There your percent in the trash will bend. Until now, no one can understand why you will not change the percent for newer solutions. Probably, again you were not paid a salary, ptahahahahaha))))))))
I now re-register the hyper of the process-dependent Andromeda and Redmoshen 2 in 5k and, that the prosk, that the vidashka copes perfectly without staters and frizes.
I play on the Topchik, as planned on ultras!
While you, together with your poverty friend Deniska, are looking for staters from me, I calmly play all the last ones played without problems
I now re-register the hyper of the process-dependent Andromeda and Redmoshen 2 in 5k and, that the prosk, that the vidashka copes perfectly without staters and frizes.
You completely drank the brains completely?? Since when did Andromeda become processor -dependent? Processor -dependent games are those where your percent will be loaded by 70% and higher, where the percentage is really puffing. I am silent about RDR2, in 5k through the DSR on 1080r, the monitor is also with DLSS)))) Yes, you are a drug addict in the nationwide
I have no problems in the games from the anniversaries, just their engines eat a card more and work well with the processor, even if it is old
People, who is Denis? I don’t understand who you are talking about.
Andra – one of the hard process of dependent games that sits proski.
You use 4K in Igor. Her tests in lower permits and you will see the result on the face regarding staters on their stone.
Then you write about Monica and RDR2:
Where did you see 1080? I told you a week ago that I changed Monica to a new. A drug addict is you, as it was, remained, since you don’t remember about Samsung G7.
Unlike your corns and the Norcomanxics of statements, I remember your vidos how, when turning the camera, they statute because of the old van.
Look at the phone yourself, or at Monica. You have sharp staters. Slipoma is even visible. I’m not a troll. This is true.
Change percent, a bomer to 13900k, or wait for new solutions, but for now you have to suffer for you. 4090+5960, this destiny was tolerated. Ask Radoye Gake, pthahahahaha)))))) He determined your controller to anal a few years ago.
No, however, why not change the percent for 4090? The Amuda has solutions after all.
Well, I say, you have already drank the last remnants of the brains, I forgot my Deniska with RX580 Denisk))
You use 4K in Igor. Her tests in lower permits and you will see the result on the face regarding staters on their stone.
Andromeda has never been a processor -dependent game at all, she eats weakly, I am not 4k not interested, because my monitor 4k is native
Where did you see 1080? I told you a week ago that I changed Monica to a new. A drug addict is you, as it was, remained, since you don’t remember about Samsung G7.
You are definitely a daffodil, I don’t communicate with you anywhere and everywhere in Black the sheet has made that your drunken bazaar did not listen anymore. Well, you took it not 1080r monitor, but 1440r, wound him 5K for some hell and further that?