Death Stranding 2 will have many new characters, but the game needs time

Hideo Kojima has unveiled new details of Death Stranding 2 development. Unfortunately, you should not expect a speedy debut of the project, since the record with the actors is still ongoing. The developer is still looking for stars to complete the production.

For the first time about Death Stranding 2, they started talking last year, but still Kojima Productions is silent about a probable release. There are many signs that gamers fascinated by the mysterious world and the adventures of Sam Porter will have to be patient. Work on the game is still ongoing.

Hideo Kojima regularly posts the results of her work on social networks and shares the frames of various stages of work on projects. In a series of recent messages on Twitter, the Japanese confirmed that he had not yet completed the record of the actors of the voice actors – the search for artists who could play the characters is still ongoing, and the experienced developer is actively participating in castings.

Actors are selected not only in quality of voice, acting and compliance with the characters, but also by their harmony with other characters and playing on the set. Since we do not select actors according to certain criteria, the most important chemistry between them is the atmosphere that they create on the set. The record will not yet be completed for some time, but I am already thinking about the casting of Japanese dubbing for the main new characters "DS2". Over the past few years, I studied, watching anime that I usually do not look, and trying to watch duplicated versions of streaming content, as well as BD. Casting – the key moment for both actors in DS2 and for the actors of voice acting in the Japanese version. I can’t leave it on others. I think it will work, although I haven’t made an offer yet. I wonder if they will accept him?

The director controls the process of searching for actors for the role of the main characters Death Stranding 2. The key condition – in addition to obvious skills – are positive relations that will develop between team members.

Since I spend a lot of time working with actors and actors of voicing, I do not allow agencies to be casting. Of course, we ask agents to help at the stage of concluding a contract. During filming, voice recordings and game development, various problems often arise. Revision and change of plans is the order of the day. I chose the actors and actresses DS2 as special partners that I can fight together".

Kojima also admitted that the game will "Many new characters", what made the studio look for suitable people longer.

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The new game process The Expanse: A TELLTALE SERIES will be shown at the Tribeca festival

The first episode of The Expanse: A TELLTALE SERIES is coming out this summer. The release date has not yet been confirmed, but Telltale Games and Deck Nine Games will present a new gameplay at the 22nd annual Tribeca festival, which will be held from June 7 to June 18.

He will also appear next to Digital Tribeca Festival Game Showcase on June 9. The developer team will also hold a personal panel on June 10 at 23:30 Moscow time.

Game Director Stefan Frost said:

“We are very happy to be at the Tribeca festival. The Expanse is an exceptional work of art, and for us in Deck Nine it is a great honor to contribute to this universe among video games ”.

Telltale General Director Jamie Ottyle added:

“From the very beginning of The Expanse development, we focused on the quality of the story and the opportunity to tell an incredible story filled with amazing characters. The official selection of the festival is the final confirmation that we are on the right track, and for us it is a great honor to be part of it ”.

The Expanse: A TELLTALE SERIES based on a popular science fiction series with a fireplace drammer as the main character. In it, Artemis explores the belt, fighting with hostile forces, such as pirates, and making a difficult choice. At the last presentation of the gameplay, players chose between the collection of supplies and the salvation of the ally’s leg.

The Expanse: A Telltale Series goes to Xbox One, Xbox Series X/S, PS4, PS5 and PC in Epic Games Store.

The company that picked up TELLTALY Genius of course. I bought my rights in cheap, took all the assets and quickly gave new games, which also sold the exclusivity of EGS.

What TellTale could not do it herself and had to bring the studio to bankruptcy?

The reason for the bankruptcy of the former teleltail is banal – a soap bubble, they were in debt like silk, while they continued to stamp their episodic series, often with processing, not really income. Again took orders for production, climbed into debts to pay off the previous ones. In the end, the predictable result came, the bubble burst when they stopped financing them, investors withdrew the remaining funds.

Not a company picked them up, but a specific enthusiast in the person of Jamie Ottili, a long -standing fan of the studio. Other companies in the market similar "The tidbit of it" not particularly needed, venture investments were more attractive. The tel was enthusiastic about the Tellhtille projects and did not want their legacy to simply forget.

It is too early to draw conclusions, how successfully they will come out, not everything is so joyful, there are no new games yet, the old ones, received in the inheritance, are unlikely to collect a sane cash register. You can forget about the previous conveyor, they work there, including outsourced people, which allows you to save and not expand the staff. Contract with the EGS (transition to a new engine) from the same area, any advance in their position is an important thing to be confident in tomorrow. In development here "Space", It seems to me that it is unlikely to shoot strongly, they are late, it was necessary to start before the final of the series. Well, of course, the main headliner is the continuation of the wolf, at best next year. They reflect on this subject are not sour, because it is necessary to make no worse than the original, and the plank is high. It remains only to wish them good luck, creative insight and straight arms.

The reason for the bankruptcy of the former teleltail is banal – a soap bubble, they were in debt like silk, while they continued to stamp their episodic series, often with processing, not really income. Again took orders for production, climbed into debts to pay off the previous ones. In the end, the predictable result came, the bubble burst when they stopped financing them, investors withdrew the remaining funds.

Well, no, what soap bubble? Walking Dead Season One from April 2012 to January 2013 . 9 million copies. This is a deafening success. All seasons of walking were successful.

The wolf is successful, planned the second season. Bords are successful, the game of thrones is successful (planned the second season), Batman too. This was visible from the reports. They had cheap in the development of the game that were sold by millions of circulations.

It is more likely that someone decided to play Bobby a cat and wrote out a prize for tens of millions.

Not a company picked them up, but a specific enthusiast in the person of Jamie Ottili, a long -standing fan of the studio. Other companies in the market similar "The tidbit of it" not particularly needed, venture investments were more attractive. The tel was enthusiastic about the Tellhtille projects and did not want their legacy to simply forget.

Well, he is the executive director of LCG Entertainment, which is the company. And no, we needed. After all, Jamie attracted investors who invested in his LCG Entertainment for this case for this case.

Actually, even not so long ago, investors invested in TELLTALALE, because the studio was quite successful. Probably believe in the new leadership.

Ordinary, what they wrote about you. Except for the walking, their opus Magnum, everything else was insofar as, which is why several seasons have been released about the zombie. Budgets are not pennies there. Bords failed with a bang, I had to refuse to continue. Not everything is so clear with the wolf, and they grabbed this cane when it was too late, and not when they were asked for years. Priorities were set differently, neither Batman, nor Minecraft brought tangible income, while the copyright holders received royalties for the license, the same DC, Gearbox, HBO. The game of thrones in general flew into one ear, did not live to very terrible things, although Netflix could give a dying breakthrough.

If you started to google the numbers, then look at the rest. It is precisely that the unreasonable growth of investments. Naturally, the leadership is also to blame, which irrationally used investments, while the staff grew from 100 souls to almost 400 and the situation, judging by the information and claims of the sotdrudniki, was extremely toxic. A snowball of problems that simply could not decrease by itself. Although they tried, conducted restructuring, reduced staff, it was too late.

First of all, he is a personally interested person – an enthusiast. There are many companies of companies, but it was squeezed out, with not the largest of them, but rather, on the contrary, I decided to catch the fallen banner. To think that he received a chicken chicken that was in a shameful gold eggs – not true in the root. I repeat, here "Space", An extremely controversial project. Fortunately, there are really investments, there is the help of the exam, there is a pillow of safety before the wolf exit.

Ordinary, what they wrote about you. Except for the walking, their opus Magnum, everything else was insofar as, which is why several seasons have been released about the zombie. Budgets are not pennies there. Bords failed with a bang, I had to refuse to continue.

Lol, Borda did not fail, but was successful. As a result, Gearbox even decided to make a sequel themselves when Telltale got sick. And released it actually. Although it would not be done without Telltale. Why gearbox make a continuation of an unsuccessful game?

Not everything is so clear with the wolf, and they grabbed this cane when it was too late, and not when they were asked for years.

What is ambiguous? Obviously, no one will make a continuation of the unsuccessful game.

Priorities were set differently, neither Batman, nor Minecraft brought tangible income, while the copyright holders received royalties for the license, the same DC, Gearbox, HBO. The game of thrones in general flew into one ear, did not live to very terrible things, although Netflix could give a dying breakthrough.

Batman is not so successful that it received as much as the second season. Like minecraft.

If you started to google the numbers, then look at the rest. It is precisely that the unreasonable growth of investments. Naturally, the leadership is also to blame, which irrationally used investments, while the staff grew from 100 souls to almost 400 and the situation, judging by the information and claims of the sotdrudniki, was extremely toxic. A snowball of problems that simply could not decrease by itself. Although they tried, conducted restructuring, reduced staff, were late

Unreasonable investment growth ≠ that their games were unsuccessful.

And why would unreasonable growth? He was quite reasonable. Their games were successful. All large companies gave them licenses, just for this reason. Due to the fact that these were cheap, but good games that could draw attention to your franchise.

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Call a challenge to God and save the city of Menzobraranzan in Neverwinter: Demonweb Pits

Gearbox Publinging and Cryptic Studios announced that the 26th Neverwinter module, Demonweb Pits, will be launched on the consoles of PC, PlayStation and Xbox July 18. The upcoming extension for free MMORPG will complete the story arch of Menzobraranzan, since the adventurers will need to save the city of Drou Menzobranzan from the goddess-spider drow Llos. Together with Demonweb Pits, a new adventure zone will appear, Narbondellin, which will allow players to explore the territory of the Fei Brash house, the powerful house of Menozberranzan. The Demonweb Pits module also includes a complex Demonweb Pits dungeon with an epic battle against Llos, complex hunting throughout Menzobraranzan and improving the quality of life, including a new optimized experience for players.

In the new module, the heroes, bold enough to respond to the call of Bregan D’Erte for help, will discover many new content in Neverwinter, including the new adventure zone of Narbondellin. It is here that you are exploring the territory of the Fei Brash house, the powerful house of Menozberranzan, and help this venerable and powerful house build a kingdom of kingdom to discard Llos.

In all areas of Menzobraranzan, you can participate in complex hunts, during which you will have to face terrifying monsters both from the subway and from the parats of the demon web. In these new hunts you will find modifiers that will complicate every hunt and earn more awards, as well as mixed mechanics presented in previous hunts from the Dragonslayer and Barovia modules for Neverwinter. For those who are looking for fatal tests, you can go through the Demonweb Pits dungeon with new bosses, including a complex battle with Llos, new secrets, awards and three levels of difficulty in choosing (ordinary, advanced and master). In addition to this new dungeon, improvements in the quality of life will be introduced, primarily a new experience after pumping, which offers new goals for players after reaching the level of 20 (maximum level in the game), as well as new awards as the level passes. Progress-the expansion of the new user interface and improving the leadership on Endheim-Cape for Neverwinter.

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Driver update NVIDIA 537.34 for GeForce RTX 30/40 improves performance in Starfield by 5%

Nvidia quickly released the Game Ready 537 driver.14 for Starfield, ahead of both Intel and AMD. Despite the usual Bethesda game quirks, this driver showed himself well, although he lagged behind AMD in performance. According to Digital Foundry, NVIDIA and Intel users have experienced “Not the best impressions” Compared to AMD cards.

In its constant desire to increase the performance of NVIDIA, it released an air update, which is primarily focusing on improving support for Resizable Bar. This update is compatible with GEFORCE RTX 30 graphic processors and 40 series for desktop PCs and laptops. Gamers using drivers 537.34 or 537.14, should see automatic update.

NVIDIA produces a changeable size of Resizable Bar Profile for Starfield, which increases the performance of GEFORCE RTX 40 SERIES and GeForce RTX 30 Series for desktop computers and laptops. In our testing scenario, table graphic processors of the GeForce RTX 40 series demonstrate an increase in performance by an average of 5%. The update of Starfield Resuble Bar will spread through a wireless update from NVIDIA and automatically use, using the latest version of the Game Ready Driver (537.34) or previous version (537.17).

If the OTA renewal does not work, Sean Pelletier, the head of the NVIDIA Game Ready program, explains how to check if the update was applied:

You can forcibly delete a new update by rebooting the system. You can make sure that the Rebar profile is uploaded by checking the magazine here: C: -ProgramData-nvidia corporation-nvprofileupdaterplug.

In addition, the latest driver simplifies Starfield settings for users GeForce Experience using a convenient option in one click. It also eliminates problems with game profiles when installing Starfield from Microsoft Store.

NVIDIA’s desire to improve Starfield is obvious, but gamers who want to immediately increase performance can try third -party DLSS3 mods with Frame Generation. These mods can significantly increase the performance of the game, especially for those who do not have such a technology.

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The authors of Cits: SkyLines 2 talked about plans for future updates and improvements

CITIES: SkyLines 2, continuing the popular economic strategy from the Colossal Order Studio, debuted yesterday on PC. The largest fans of the project who have to spend hundreds, or even thousands of hours in the new town -planner, are probably interested in plans for its development. Recently, it was possible to ask developers at least the question of the future of CITies: SkyLines II as part of the AMA session (ASK ME ANYTHING) organized by Colossal Order on Reddit.

Fans often asked about improving the optimization of the game, since the reviewers who managed to test the Cities: Skylines II before the release complained about this aspect.

  • As a first step, the developers will take up the improvement of the overall performance of the game and eliminate small errors. Although the so -called "first day" There will be no patch, the first update is expected in the near future, since the developers are already working on it.
  • In the future, developers would like to introduce support for NVIDIA DLSS and AMD FSR technologies, which will positively affect the performance of the game.
  • It is expected that the full support of mods and the card editor will be added "As soon as possible", However, the developers cannot say exactly when this will happen.
  • As for the support of CITIES: Skylines II on MAC computers – developers "have not forgotten about her, but do not plan yet".

Players also talked about what mechanics they would like to see in Cits: Skylines II. The developers responded to many such wishes, which gives hope that some of them will be added to the game.

  • The biggest question concerned bicycles. The developers admitted that they could not remain indifferent to them – the sale of this type of transport is very high in the list of priorities.
  • It is possible that the developers will add new animations to existing objects.
  • One of the fans mentioned trams who walk along herbal rails in the city (green track). The developers want to add more greenery, so we can see in the game and this type of transport.
  • Designer Cits: Skylines II would like to have the possibility of expanded editing parks in the game. However, he emphasized that the addition of this mechanics will require great effort.
  • The developers will consider the possibility of implementing a new type of railway tracks that will be over the city (overpass).
  • Perhaps the game will be added to the game, or the so-called dead ends (Cul-de-Sacs)-fans are interested in this.
  • Unfortunately, the developers admitted that they do not plan to add a first -person view to the game, allowing to observe the eyes of passers -by.

Judging by the results of the Ama session, the Colossal Order studio may release the so-called "road map", in which plans for future updates will be described in detail. In the meantime, we will have to be content with separate answers of the developers and the table, which tells about the additions that will appear in CITies: SkyLines II as part of the Expansion Pass (see. below).

  • The fourth quarter of 2023 – a collection of resources of Beach Properties and radio station.
  • The first quarter of 2024 is a radio station and two sets of third -party content content: Urban Promenades and Modern Architecture.
  • The second quarter of 2024 – Expansion "Bridges and ports" and radio station.

Despite the fact that the Ama session is over, nothing prevents you from sending your reviews to the CITIES: Skylines II developers, for example, on official Discord games. The developers said that they are very attentive to reviews – including negative ones, which "show that people are not indifferent to the game". In addition, in the near future a page will be opened on which players will be able to report various mistakes that they encountered during the game.

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Stray Gods changed the release date to avoid Baldur’s Gate 3, which changed the release date to avoid Starfield

Remember how at the end of 2020 the impending Cyberpunk 2077 forced a bunch of other games developers to change the release date? Now everything is repeated: Summerfall Studios, the developer of the upcoming musical role -playing game Stray Gods David Gider, announced today that she was postponing the game – from August 3 to 10 so that she would not kill Baldur’s Gate 3.

We want everyone to have enough space to get acquainted with Stray Gods when it enters the market. Baldur’s Gate 3 is expected with great impatience (and we too!), and we want to give our fans the opportunity to celebrate the exit Stray Gods.

We also want everyone to play on their favorite device at the start of sales. This is a huge work for any team, not to mention the indie company releasing its first game. An additional week will allow us to achieve the maximum possible power parity on all platforms.

This is somewhat unusual for the studio, which directly admits that it deliberately avoids the release of a larger game, but not unprecedented. Когда Grinding Gear Games приостановила выпуск эндгейм расширения 3.13 for Path of Exile, she directly stated that "We do not want to put our players before choosing" between Poe and Cyberpunk 2077. Rockfish Games made the same recognition when it postponed the outpace 2.

However, this case differs (and especially funny) in that Baldur’s Gate 3 changed the date of access to the PC in June to avoid a real elephant: Starfield, the coming science fiction play from Bethesda. The release of Baldur’s Gate 3 was scheduled for August 31 that a week earlier than the Starfield release, which was supposed to take place on September 6: in some cases this would be enough to get along with, but Baldur’s Gate 3 and Starfield are large -scale role -playing games, and Seven days are simply not enough for them.

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Developers of Star Wars Outlaws claim that they want to realize the idea of ​​a game about Khan Solo

In a recent interview, the Game Director of Star Wars: Outlaws Matias Carlson and the Navid Havari narrative Director met with Gamespot to tell some details about the upcoming game with the open world of Star Wars. They talked about the new character Kay Wess as a promising hero in the style of Khan Solo, who is plunging into the criminal world of the Galaxy at one of the darkest moments of the film chronology.

If you have not guessed that the Wess in your witty space jacket, with a bizarre inhuman companion and a bulky starship, then Outlaws is trying to become a game of smugglers from "Star Wars", just as 1313 was to become a final reference to the bustle hunters.

"This one excited us "Fantasy about villains", – Havari said in an interview with Gamespot. And when you think about smugglers and about what eras this can fit, well, in "The empire makes a response blow" And "Jedi return" There is a civil war absorbing the galaxy".

"To enter the criminal world within this window seemed an ideal starting point for such a person as Kay, and for the player".

However, Kay differs from the grouchy smugglers of past years as a newcomer in all this matter of villains. Havari and Carlson characterize her as a beginner diving into a prosperous criminal world "Star Wars": "Kay has not yet defined direction. She had not yet had time to leave her mark in the galaxy. She does not know all these syndicates and criminal organizations", – Khavari said. "And as a character, her self -critical attitude "I still understand this", Honestly, very refreshes. Writing for her is a pleasure".

"Kay is also a little lonely", – Karlson added. "She is a person who has grown and is forced to do everything himself, survive himself. And NIX [her fluffy friend -living person, whom she can use to distract and sabotage enemies] is almost a loophole in her armor. This is her only family. This is her support system. And I think this is wonderful, because it goes from the plot to the gameplay".

We will be able to verify this next year if the Massive manage to land Outlaws.

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Silent Hill: Ascension received a new trailer with the release date

Genvid developer announced that Silent Hill: Ascension will be released for a desktop browser, iOS in the App Store and Android in Google Play. The world premiere on the air will be held on November 1, 2023 at 02:00 Moscow time.

Silent Hill: Ascension is a new exciting interactive streaming series Genvid, in which you, together with the rest of the community, will affect the Silent Hill canon. The series tells about several main characters from different places of the world, who are tormented by new and terrifying monsters of Silent Hill.

Hiding in the shade, these monsters threaten to absorb people, their children and entire cities, since they are drawn into darkness of both recent killings and long -handed guilty guilt and fears. Join this exciting journey, since your decisions form a story, leading to exciting moments of redemption, suffering or curse.

It would be better to SH2 REMAKE

What’s the problem? One studio makes Silent Hill 2 Remake, the other studio makes Silent Hill in Japan (the trailer at least looked stylish). The third guys are busy with this. Given the fact that Silent Hill has not been particularly developed for years and was forgotten (not counting patina-automats), the current situation with the series gives at least some hope

The fact that this is not a game, but a broadcast? 🤔

Game series broadcast. Fits into the game theme. This is just another project. As if we are deprived of other projects? No. They are in development and this is known

Game series broadcast. Fits into the game theme. This is just another project. As if we are deprived of other projects? No. They are in development and this is known

This is not a broadcast in the game series. This is literally a game with Dark Pictures style of all kinds. Only in the form of a broadcast that you need to watch every day and make elections with other viewers and what solution is gaining more votes, then is considered a canon. If you do not have time to look, then see the repetition without gameplay and elections – everything will be done for you. And even if you have time, your choice may not dial the right number of votes. This is not to mention the fact that someone in Roflu can start spitting bad elections.

I personally do not see anything good in this approach. It would be better if it was a full -fledged game in the spirit of the aforementioned Dark Pictures.

What are your problems with the discussion of this project? Just another project? Yes. We are deprived of other projects? No. But who said that this project cannot be discussed? You?

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Russian developers announced Vicious Red – space horror in the setting of an alternative USSR

Poleznyibes streamer and reviewer, together with the Horns and Hoovers Studio studio, announced his debut project Vicious Red – third -party space horror Cosmic horror "In the best traditions of the genre", Inspired Dead Space.

Currently, the project is working in the region of 30 people, and a project is created on the basis of the latest version of the Unreal Engine 5 engine.1.

The game has no release dates, since the work according to the blogger, more "Healthy bunch", But in the foreseeable future, the game will have a demo version that will become a prequel to the main plot. The game can already be added to the list of desired on Steam

On the occasion of the announcement, Poleznyibes released a video in which he talked about the game more details. What is pretty by the way, since the game page in the Valve digital store is still uninformative, but there are already system requirements.

Sovitz grandfather Space. Intriguing.

Cool, I hope they make a type of spaces diades, I will play with pleasure

grandfather under St. Petersburg salts!

Valera ZHZHOT!

Here I read the comments and am surprised, everyone is so categorical: "You can’t copy, come up with your", "The clone of the dead space", Ah, the most important thing – "The fantasy of English developers must be the USSR". Well, you are not asked to take off your money at the development stage, no one forces you to buy it. There will be Demka – then let’s see it is worth buying or not. Gentlemen, be objective and constructive in their criticism.

To come up with something of your own, unique, you must first fill your hand on copying someone else’s. As, for example, artists learn to draw – redrawing the paintings or copying the style of other, already successful artists, thereby developing a personal skill. And only then they begin to invent something really their own.

So in copying the games, because there is nothing bad, t.To. our industry is only at the development stage.

What is the industry? On what development??

It’s okay. Everything always copied everything from each other, and adopted the best solutions, making something of their. This applies to absolutely everything, from cars, and weapons, to simple toys. But here who really mixes me, so that the patrioned clowns, who again pulled their beloved pipe, that the game will surpass Santa Space, or will be at least at his level. I remember the same thing was when developing ah, when these fools wrote that he would shut up a bioshok series behind the belt. But in the end it turned out an ordinary middle peasant, with a wooden fighting. And here it is planned exactly the same.

And what to do if it is lol?)) The scoop bio -chuck came out now, now the grandfather spaces is time to do the sowing.

It is possible without copying, it is enough to film or make a game according to the book of which we have a lot of and any genres and even do not need to come up with anything – the world has already been created by the writer.

Waiting for, we hope, we believe.

That our taxes will not go to this 🌚

And you pay them, taxes? I was always sure that taxes do not take taxes from schoolchildren😆

Something English developers dispersed

That’s right, it’s time already)

So import substitution.

Some surprise some "Profiles" did not even make a shameful birdhouse in their lives, but reflecting on someone else’s work with such pathos and already condemning it from and to.

And it’s nice that there are people who understand and support someone else’s work.

Yes, I have not seen and have not used this yet. But I will support, firstly, for the fact that they work and do. Secondly, they make ours, and this is worth a lot. And to be honest, how many rebel projects turned out to be not just slag, but a real dumb. When we all invested in the alpha, and the ranges disappeared that there were few such projects, and thousands. And now because of them to water all with dirt? I did everything that they asked in the video, signed up I posted on my page and shared with everyone with whom he could. Good luck Don’t fail the trust of those who believed in this project!

I’m directly waiting for him to try very hard not to spread rot the game on Stream. No matter how the demon from such stress breaks))

Super, definitely for Donachu

Evil red!?”I hope not a stupid Russophobic cranberry with vodka? Already sick of the evil Ryusky.

And so I always loved the alternative USSR.

It’s dark as in the ass of Vladik.On the screenshots, nothing to see in this darkness at all.

English developers. Graphics at the level of modern games. I approve!

Finally, our incisions will wake up

I do not see anything Soviet on screenshots, unlike Atomic Heart. But let them try

Drawing or sketch obviously according to GOSTs on the wall)

Strange, of course, everyone played in Dead Space, and which is waited cooler than you.

They cannot come up with a new one – so they copy wherever possible (although this is a global problem of the entire industry)

The problem is that if you come up with something new, it is far from the fact that everyone will like this new and everyone.Or at least the majority.

It is written +++ on the fence, the firewood looked

GG looks like a kiana Reeves

Post-advocation or nostalgia for the USSR, it became straight

This is not a post, it is also written there

You understand what am I talking about?

Rather, just nothing else to lure. They came up with at least some difference from the deadpce, there would have been nothing at all to say about her.

The game from dietary supplement is interesting how he will make a review on his game will probably be 10 out of 10

well, at least 3D game from a demon Anya like a medson 2d Inda some kind of dendes

So Meddison worked 3 people, there are already 20-30, also on Henrila.

enemies who cannot be killed to the end? It will enrage and irritate only.

Yes, this is a very bad crutch that I hoped remained in the distant past. In fact, a constant renewed timer, albeit hidden, hangs over the gameplay of the game. I immediately remembered the old GTA, where in a third of the missions all the complexity and tension were created using a timer. At this moment I said "Goodbye" And turned off the video.
In general, I fully support.

Well, in the serenes and SS Avil Blizin there was such a trick in the recent signaling. Norms like.

In The Evil Within 1.2 mobs are finally dead (except for any bosses, according to the plot). What games "signaling" And "Serena" – I do not know.

Forbidden Siren, Signalis. There, it seems, for the final murder, it was necessary to drive a stake or St.Pour water if I do not confuse.

Depending on how it will be realized.

Keanu Reeves in the main roles.

Fire here I think Englishs will do something suitable and gorgeous.

It is curious that it will work out. But it is better not to overstate expectations.

Dad drips burns) We buy it!

Mmmm, darkness. In it you can hide the curved textures and hastily excited lvl-design. It is not yet clear when here the USSR is here, well, okay, all the same, after the atomic I do not expect anything special from ours))

Resulting enemies from Ghotic Mars

After watching the video from the useless, there was a feeling that they would too much get all the aspects 🙁

Damn, again about the USSR.

Why is the hero so similar to Keana Reeves?)

John Wick in Cosmos.

Bes at all never a blogger, sho you smoked there, author?

They are all considered bloggers. As far as I know, if officially. And are responsible for what has been said.

Exactly! He is primarily a tank-blogger, for 2 \ 3 videos on his channel, this is blogs on tanks earlier and on the Vartanter now.

So, BES stably self -satisfies itself a thousand books and hundreds of films. Now I am calm for the quality of the game.

And where are the alternative USSR on the screenshots?

The ghost of communism does not give rest to people.

so also ghosts)

I am pleased that they have taken up, saddened that the wrong end.

The most important thing is that again they do not begin to increase about the USSR and slander all nonsense and untruth. It’s just that children absorb it like a sponge and then carry all kinds of nonsense about the times of the USSR. And since the game will come out then and there will be an assessment, good luck and success in developing the game.

except as the USSR networks, they can’t come up with anything else.

This demon does, but so far it looks clumsy

Indeed, the game in the pre -alpha, and she looks clumsy. They give.

I am in the know, I hope he will still find specialists, otherwise everything will remain so. And what does Alfa Clown have to do with it? how many games have not come out of its "Alpha"?

Yeah, you can add to the desire in Steam, but then it will not be possible to buy😆 We will have to offend our developers with torrents🤣

And who said that you can’t buy games in Steam?

I tell you, for example.

I continue to buy games in Steam, thanks to the stambalance ru and pay market.

I am amazed, so many near people who do not know how to buy games in Steam during the sanction. I solved the problem in March last year and still use these stambalance ru and pay the market, if some games are generally inaccessible in the English Federation/CIS.

Why the hell I will leave these cards to some left offices? And you pay, pay until you lose all the money😆

Left offices exist long until February 24, 2022.

Each person decides for himself, not to buy or buy games, to support games developers.

The next 10 years there will be an era of balabolism, stories about creating projects, as if no one had created anything before, and most importantly – nostalgia for the USSR. The most important thing is also users who will write with boiling water from any news about "is our", Although domestic projects have been released before for years and everyone was engaged in shitting.

Nothing, well, at least make voice acting for the people, and not for money. It’s true?

Oh, an unphaseless demon. He doesn’t understand good games at all, I would be worried about him to wait.

Money from suckers will collect. Donatov, and advertising, apparently, is not enough for him already.

To know who it is?

The brainless fans of the demon and Vartunder were called up (((

Well, yes, not everyone is given to Dark Souls to understand other suitable games))

You will find out on YouTube and find out) Nubo-Restor Igor

Well, here you have a diesel from me)) Do not drive on the demon, though he is a fool, but our fool. You are familiar with the word "partnership"? This is not about sex and so on, this is when people rush for the idea. Demon – fucking, but he is very sincere in his statements, it is now expensive.

The next metro is not an ice

Well, judging by the screenshots, this is something wretched. zero detail. emptiness. Emptiness not only in the frame, but also in the heads of these under developers. It is not possible to do something good stealing ideas, stealing a concept, stealing the engine. well, wretchedness and poverty of spirit, they look like that.

What are you talking about? The engine is available for each.

affordable, but not free for commercial use, the difference must be understood.

The Chinese made their economy the first in the world, stealing from everyone and every idea and concepts and what? Thousands of games are direct clones or followers of the ideas of popular titles – and what? You just wanted to wrap something about the wretchedness and poverty of the English Gamdev or there is something personal?

Come on, sit down and come up with something new in the game industry, which no one has done yet, I’ll see.

you don’t even have to invent anything about the wretchedness of the English gamdev. Everyone does it themselves. Without third -party help 🙂

Large studios cannot in the horror, but the demon and his suckers will do as it should. English Glen Scofield makes his Calisto protocol

Game from the Games

That he offended you with a review of the rubberies 4 and 5? And I agree that the change of zombies to Spanish pensioners is so -so.

I did not write anything about his reviews for 4 and 5 rubber.

We already live in the setting of an alternative USSR, so it is not interesting.

DEAD Space -style space horror is already a cliche. It’s time to come up with something new.

Oooh, liberal announces the game about scoop. Can not wait.)

Liberah?* that there is a liberal

Interesting, now all our modern games will be on the topic of the Soviet Union? Zabalo, I don’t really like this topic.

there is no other way, the leader is farting everywhere, so the herd is obediently following

I think correctly that he repeats everywhere – do not forget your story. But this should be displayed in books, the maximum in films and series – but what does the games have to do with it? Does America make all its games on how they exterminated the Indians, does Poland make its games about the Nazis who killed the English people, does Finland make its games about the loss of its statehood towards Sweden. No! And I believe that English games should not only be on historical topics. This is already in films and TV shows above the roof. As if, "If there is one and the same, I still want diversity", figuratively speaking. There are many topics for creating the plot of the game, why it is worth limiting itself only to Soviet themes, well, this is nonsense. You need to develop, not stomp in the spot. Yes, this applies to, not only games – films, series.

Interesting! Sorry they will not be released, or after 5 years they will release garbage. So, read and forgot.

Dead Spaces has always been Kal OF Beauty for the underdeveloped schools, so it is already a failure to copy it

Well, a quarrel. Impudent clone of the dead spice. Spaysolik with respuna.

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BioWare veteran said the Mass Effect and Dragon Age have become “too similar”

The former Bioware developer expressed the wish that the studio better distinguishes between two of its hit series: Mass Effect and Dragon Age.

In an interview with EDGE magazine, the former Bioware General Manager Aaryn Flynn spoke about the two heavy RPGs.

We became too similar between Mass Effect and Dragon Age. I would like Dragon Age to be more focused on PC as Neverwinter, and Mass Effect has become a real masterpiece.

The fantasy series of the studio, of course, began with the influence of Neverwinter Nights, but with the advent of action in Dragon Age 2 and MMO quests in Dragon Age: Inquisition, a series, according to general recognition, has somewhat lost this highlight.

Flynn also recently recalled that Bioware developers often started their career with Dungeons role -playing games & Dragons, which perhaps explains the indifference of the developer for Neverwinter Nights. Flynn is currently leading the development of the Nightingale survival game.

You never know what you wanted, ea wanted a denyak))))

A couple of weeks ago, the Massych trilogy re -triggered. And I want to say that how much the open world interferes for such a game that in the Inquisition, in Andromeda. Where is it interesting to visit small hub of locations where you go on the stipulated levels where worlds are shown from different sides. From the fact that they again make the open world ala annisoft with stripping points of interest, this introduces into despondency only from the idea that it will have to do it again.

The age of Draroka yes, but the new Masik will not be with the open world. At least now according to them.

Open World from any game interferes with

The witcher is like this: well, yes, yes, I went nafig

He also interferes with the witcher, take off the pink glasses

The first masses with a visit to any planet and searching for tokens and magazines on them: well, I am the first mass without an open world, without stripping points of interest, well, yes, yes, yes, yes, yes

I would like Dragon Age to be more focused on PC as Neverwinter, and Mass Effect has become a real masterpiece.

I would like that too.

Keyword in this news

People want this, and do not say the continuation of Andromeda.

The continuation of Andromeda wants a modern generation, they are used to hacking from a shovel of corporations

People want stupid fan -service cabbages written by the screenwriter from Twitter?

I thought me about the fight against the reapers and the place of people in the galaxy.

And your veteran did not declare that it was necessary to make games and not 5+ years to rub game here for us??

Therefore, he and the former)

No, well, the fact that Andromeda is the cosplay of the Inquisition is a fact.

Tell this to the gazebo that fantasy, that the post is an apocalypse, that space RPG, all on one old engine of the time of Morderiand, with the same basis and mechanics.

Yes, Yopt when you already understand that they have a normal engine, and there are no new engines right now, all popular engines of 20+ years old

Yes, I want, there is simply a huge category of people without their own opinions that have heard all sorts of reviewers there – what the reviewers said, these people broadcast. Throughout the rune, I see the same theses almost in identical formulations.

All normal engines when updating the version get rid of at least part of the crutches. But not a gazebo, on the contrary, it adds these crutches.

well, the design of the Inquisition and Andromedy is really the same. Empty huge locations and 5 hours of good content smeared 50.

"Big open world" (Frostbayta, which then did not have half of the desired functionality) and multiplayer in ME3 is like the requirements of the publisher. And now we have a ruined studio, where new personnel work on the force of a year and a half and dump, and old people there are 10%

And both episodes died, and one publisher killed them.) And really similar.)

Become? These two games always looked like siblings

Andromeda is no longer Mass Effect some kind of separate something

Why? The universe is the same, part is not a number. Also the Inquisition

That is. He would like DA to be not a masterpiece of the story, and the IU was less focused on the PC?))

I know what is being said. Unless the difference is that me is something oriented towards long-range weapons and ground transport due to setting. DA to a greater extent realizes the logic of positional war with enemy soldiers and typical roles of a warrior who shoots and man to hack chests. The theme of ground transport can be present there, but for this the game must probably go very far into 3D action in the open world. And how Todd Howard said that transport is stupid because players will play 100 km per hour through small dusty locations. And so that is the party RPG where you have a hub with your roots and with them you bazaar about everything and magic in both games.
Only ME was originally not a tactical joke, but was an actual jester with shelters, although there was an active pause there. DA-0 was rather like NVN, but with a more developed camera from the 3rd face, but because of some tactical moments it was not always convenient to use and therefore complex battles with several enemies were advisable to unwind from the height of an isometric RPG review.

Time to send Shepard to the all -off Dragon Age😅

After 3 parts Shepard and Kunari "Win", non -traditional ways
Although it is worth admitting – Shepard as a character for a long time, by the standards of the game, kept to the side of this

It is strange that there was no ending option where Shepard fries a reap😅

Or maybe like an original DAO?

Since when do you bring it and that is MMO quests? They have been since the time of all Gothic 1, Diablo and so on.

there is rather a stupid mobile mechanics with a base, not MMO. (Timgates from there)

Especially Diablo, yeah)

From those there, go bring 15 flowers and not the norms of the quest

In terms of? In the same diablo 1, tasks were to bring a mushroom, brains and so on.

There were similar tasks in Diablo 2, but did not play the third, so I don’t know.

I only remind you that these are secondary and optional tasks. And such secondary tasks have been in ordinary and action RPGs since ancient times. Skyrim is no exception. And the witcher 3 is no exception.

And if you played in DAI, and did not know it from fictional comments, I would know that there were a lot of excellent quest sides, and the main quests almost almost approached DAO.

In DA, the hybrid fighting is most annoyed. And not a full -fledged step -by -step tactic and not a full -fledged RPG action, neither fish, nor meat, in this regard, ME is cooler

He is so roflite ? Like they became too similar)
This is initially, from the first parts there were twins. Like a Vas Bange Fallut and Scrolls. Like Warcraft and Starcraft, like a dragon Age and the masses effect)) The same games with the same mechanics and basics. Only in another setting and time.

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