Blizzard announced the third season Diablo 4

The third season of Diablo 4 will begin on January 23 and send players deep under the sands of the Kedzhistan desert, where they will face new mechanized threats, including designs similar to scorpions, deadly traps and Malfas demon. To balance the chances, in the framework of the “Design” season, players will receive their own mechanized ally, known as Seneshal.

On Tuesday, Blizzard Entertainment has revealed new details about the “Construct” season in Diablo 4, including a new seasonal chain of tasks dedicated to the damaged ancient device, known as a weaving machine. Culle, created by Zoltun, longing for Horradrim, also responsible for the creation of black stone of the soul, the weaving machine was captured by demonic forces, which, in turn, released the swarm of the constructs in the shelter.

According to Blizzard. Demon Malfas, Servant Diablo, who created “his personal hell”. Malfas is the first stationary boss Diablo 4, and he uses a number of traps against players trying to destroy it. Malfas is also responsible for damage to constructs, devices that eat from the elements with which players will fight during the season for objects specific for constructs.

Players will fight the constructs, exploring the weaving machine, plunging into seasonal dungeons, called shelters, and going to adventures in another world. Over the ground, constructs will appear in areas called sorcery tremors.

In the design season, the players will provide their own construct: Seneisal. This autonomous companion will have its own user interface, and players will be able to configure its abilities using objects called “control stones” and “settings”. Their Seneishal can tank monsters to help break the mobs and heal the player, in addition to other talents.

The dungeons of the third season, “shelters”, are built on the basis of traps and dangers: spikes, spinning pillars of flame and machines that erect poisonous gases. These traps “much more deadly and require much more complex skills to avoid them” – say in Blizzard. However, the shelters will offer the desired legendary prey that you can earn only by supporting the new Buff -folding Buff called “Protection of Zoltun”.

In addition, in the season a new dungeon will be presented with a table of leaders called The Gauntlet. It seems that this weekly race in dungeons is mainly devoted to boasting, therefore, if you are looking for a new lesson to complete the game, The Gauntlet will “soon appear”.

Finally, in the third season, Diablo 4 will appear new improvements in the quality of life. They include new WASD controls on a PC, an additional cache tab for your inventory and constantly turned on hellish waves.

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A large Curveball update for State of Decay 2, including random dynamic events, will be released on September 18

Five years after the first launch, and despite all the expectations associated with the third part, State of Decay 2 still receives new functions, and a new update called “Curveball” received the release date.

Undead Labs has united with Wushu Studios to create the specified update, which will bring random dynamic events that will have consequences for the current game, whether it is positive or negative. This can affect endurance, prey, mutations, speed and resistance of our surviving.

State of Decay 2: Curveball will be released on September 18.

they do no part 3)) nafig updates are needed already)

And Nako 3 part, the UE5 all sucks in full, well, this is easier to support this.

Why would 5ue suck?

With optimization sucks fiercely and frantically.

All games published on 5 Henrila did not advance with graphics, but require insignificant systems.

These are not the problems of the engine, but the problems of crooked developers

A feature of 5 anryl just consists that the optimization of the range of drawing and lighting is not required, the engine does everything itself. And with this just trouble.

The best choice in complexity settings, I came to the optimal option, set the standard (or one higher, then stench, wild rapid death from infection) is the first strip, the second to put on "green" and the third (below, the last) is also green. And the game is super. A certain balance, although a hole. There are a lot of zombies, but there is enough loot. All the same, the weapons and the rest are not long -term, so it makes no sense to reduce the already small stake.In Luta. You can also perform quests, it will also be not easy, but more or less adequate, because that people are wildly lying and parrying blows that the zombies are spawning like ghosts from the void. Also forever a place is not enough and people eat in three throats.

Another thing if other characters showed at least some kind of autonomy, and not a miserable loot once a day, randomly brought, then you can complicate the other strips, but given what darkness it is going on, with these reins, infection and almost all the hungry brethren hangs on you , also a loot at the base is limited, I mean not fluffs, but materials, medicines, etc. So that the game would feel and not throw it in the middle, it is better to put this option.

Well, if you are a super hardcore, then it is quite possible to set a high level, but you have to walk with cancer all the way, and if it reaches your hearts, then several characters to eliminate at once.

For a couple of years, as there has been a neat way to destroy hearts, at least in a nightmare, in the dead zone it will be more likely to be more likely because of the jaggernauts that will have a bastard and bloody savages.

The essence is in the car, or rather in pickups and cars, on the roofs of which you can climb. We drive up to the bloody heart, looking for a perspective where it can be seen, park and destroy it from a rifle. On a nightmare after destruction of the heart, all the bloody zombies will die, but on the deadly one will have to clean the crowd.

And resources can be far -haired through merchants, crafha alkashka and strong tablets for treating CP, they are very expensive, 60 influence the pack like, and they will be fraught with a sap.

Only 5 is interesting to play – the rest, as if for beginners or bubbles

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The World Fantasy 7 Rebicket map is huge and extensive; Side content is twice the main plot

Whether it is the new members of the party or mini-games, there is a lot of interesting things in the Final Fantasy 7 Rebicket from Square Enix. Her world is quite great: Claud and his friends are looking for Sephirot. In the new interview, PlayStation Blog, director Naoki Hamaguchi) said the team focused on "Game design focused on research", And she wanted to "Create a feeling of travel when you travel around the world in search of evidence indicating the actions of Sephirot".

As in the previous game, fans may expect to see several familiar places that are rethought in a new way. Speaking that we have to live up to the expectations of fans, Hamaguchi noted:

Since the Final Fantasy 7 Rebirth will transfer players to various places around the world, we needed to recreate the huge map of the World of Final Fantasy 7, which would also include places such as cities and dungeons. For this, we deeply felt the peculiarities of each region and visually reflected them, creating various kinds and content of the territory. In addition, we have created a chocobo unique for each region, which have their own abilities (for example, mountain Chocobo can climb steamen cliffs, heavenly chokobo – fly, etc.D.), therefore, players will have to use their chocobo to fully explore every area. I hope that players will receive a lot of pleasure from this aspect of research!

Producer Yoshinori Kitase said that the team was striving for "the correct balance between old and new scenes", But at the same time wanted "Take more new challenges than we did in Final Fantasy 7 Remake with some new scenes. I am sure that these new scenes will give great pleasure to both fans and beginners".

As for the world map, then, according to Hamaguchi, she "Huge and vast", so that some locations do not appear in the main plot. "In terms of volume, side content in Final Fantasy 7 Rebirth is almost twice the main quest content".

Players who want to enjoy the Final Fantasy 7 setting at an even deeper level will be able to explore all corners of the world, discovering many diverse and exciting events, such as new stories, battles and mini-games.

The most pleasant thing is that you can return to previous regions, even if the main quest is passed, so there is an opportunity to return and make up for missed content.

This was granted, but Hamaguchi confirmed that the levels and abilities of the players would not be transferred between games.

We announced that the Final Fantasy 7 remake project will be a trilogy and that each part will be an independent game. In this regard, the balancing of each game is carried out independently, and the levels and abilities of the players will not be transferred from one game to another". However, fans playing in previous games will receive "Special bonuses".

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Valve called the ticket price on The International 2023 and reported the date of start of their sale

Valve announced the start date of ticket sales on The International 2023. Details about each stage of the tournament were published on the blog on the Steam community website.

Valve reminded that the tournament will be divided into three parts: the path to The International will include the group stage (October 12-15) and the playoffs (October 20-22), and The International 2023 (October 27-29).

Playoffs and The International 2023 will be held in front of a living audience. To minimize confusion due to new names, tickets for each stages will be sold separately.

Sales schedule at TicketMaster:

  • The International 2023 on Climate Pledge Arena. Start of sales at 10:00 on August 25 in the North American Pacific time [20:00 August 25 to Moscow. – approx. Ed.] on Ticketmaster; Tickets will be sold in the form of a three -day pass for the entire event, the cost of $ 699 + a commission for a pass; Visitors who tied their Steam account guaranteed to receive one treasury Treasure of the Crimson Witness 2023 and retain the chances of getting more.
  • The path to The International-playoffs in the Summit building conference center of Seattle. Start of sales at 10:00 on August 28 in the North American Pacific time [20:00 28 August to Moscow. – approx. Ed.] on Ticketmaster; Tickets will be sold in the form of separate passes for each of the three days, worth $ 99 each + commission for a ticket.

In the section of common questions, Valve clarified that it can be purchased for more than 5 tickets for one transaction, and that the pass is not tied to places – the visitor will be able to take any free (except zones intended for players and the press). Tickets are not refundable, in addition, if the event is canceled. After leaving the arena, it will be possible to enter it again through the wrist bracelet, which is issued at the place of. Sale and transfer of tickets between users is possible according to the TicketMaster rules.

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For the horror Amnesia: The Bunker, a major content update was released

Today Frictional Games has announced the release of a new free update "Halloween" For the game Amnesia: The Bunker.

The patch adds to the game the main features for those who have already completed the first passage, including the complexity of Shell Shock and the user mode, in which players can change more than 30 settings and parameters to achieve the desired horror effect. Other features include:

  • New models of creature behavior that increase their unpredictability.
  • Fuse system on the sub -levels – restore electricity to enable light in each of the bunker zones.
  • Hardcore health system – lose health during bleeding, bandages stop bleeding, but do not restore health, and first -aid kits stop bleeding and restore health.
  • More randomization – cabinets and their combinations are in random places.
  • Preservation of progress requires fuel costs.
  • The locked room for storage of fuel is an unlimited supply of fuel, already inaccessible resource, is now locked and has its own combination located somewhere in the bunker.
  • The revolver is locked in the storage room and is not available from the very beginning.
  • Safe room is no longer such.
  • New level "Training platform" Allows you to practice skills.

Amnesia: The Bunker is a fourth part of Frictional Horror Franchiza. After several delays, the game was released on June 6. In our review, the game received an assessment of 7.5 out of 10

Amnesia: The Bunker will delight fans of horror sides with gameplay with elements of immersion and offer a new vision of the genre, but it is unlikely that every gamer will appeal because of the imperfect detail and the uniform process “look and hide”.

Amnesia is a gorgeous series, in some places stuffy but interesting

For me, the best Horor game is Dark Corners of Earth

Apparently for completely masochists (what is the meaning of a wooden door in the siva to the castle? From rats? And she (sort of) was metallic) . but fix the flashlight so as not to shine for 2 seconds weak? Not only from a good series of horror, they made some kind of metroid for Ful Price, so such a fierce Trechak eventually turned out to be that it wasn’t because of horror, but stupidly due to the fact that this garbage forces himself to rush back and backward the ships and stupidly waste time (one diesel foal of the generator was eaten as not in the fool tank and did not shine for 10 minutes, the balance was all the same or you are refueling the foul canister or you make as many as two Molotov cocktails from the foul of the canist, And then now you also need to pay for the sail Benzak, what the hell is it generally connected? It is not a pancake, it is not the same) is very interesting .

In the new mode, you can subtly configure each aspect, make a flashlight longer, the generator from a very long work to endless work. And t.D

But this still does not remove this. This part of the game is generally indie the game of Montstruum (or how she is there) reminded where it was necessary on the ship, collect (for each type of shoot) part and dangled and one of the monsters was chasing, so it turns out even more interesting because it is more interesting because the eternal clothes are laid. with a rand, the escape changes on the go, from one species to another, and there (if the memory does not change) is a submarine, a boat and a vert, so the tactics are different because of the monsters. here your goal is one = find dynamite -_- and fuck. as you want . Well, right wow, what else to say. At the same time, again, my nit-picking to the same balance, there are not 100 objects, but there are several trite ones and they did not come up with how to distribute the level of cans of cans and how to treat gg during wounds (that pancake was even in the call of Kntulhu, which came out X. He knows when it was possible to be shed in from this, which prevented the idea from taking from? Otherwise we have a magical bandage for all occasions, of course it does not heal anymore, but all-and. In short, to each his own, but it is this game of fierce crap, not such (continued) amnesia were waiting.

it will not be more interesting anyway

Frankly, on full characteristics for the beast, he tossing the ass hard. I decided to shit, now the fur.I can’t bother the workshop. ; (

But I like! Especially with an even greater random cabbines, nevertheless, on the second/third passage, it was possible to determine the order of tokens and in which areas, as a result, at the very beginning, get all the necessary tools. So now it was as if playing another game.

Better he pulled up. otherwise the monster is dumber than someone else’s isolation. who came out for a second the devil knows when.

a game that goes in 4-5 minutes this somehow does not really help, frankly

YouTube, Canadian speedranner Bawkbasoup
There are all answers to your questions, and this one too

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Tim Kane spoke about the cut content from Fallout 2 – the game was the Alexandrian library under the direction of monks

Tim Kane, the leading programmer of the original CRPG Fallout of the 1990s, spoke about the content that was not included in the final version of the game.

If the game came out in stores, this does not mean that it is completed. In fact, games are never finished, and the developers usually cut out a significant amount of content from the preliminary assembly so that everything fit into the final version. So it was with the first games Fallout.

So what things were left in Fallout? In a recent video, Tim Kane spoke about some interesting concepts, stories and features that did not escape the ax. One of these materials was a kind of Alexandrian library for the wasteland, based on the classical anti -utopian novel by Walter Miller "Passion on Leibovitsa".

There was something that I developed in Fallout 2, and I did not even notice that this was not in Fallout 2. It was an abbey of lost knowledge. It was completely based on the work of Walter Miller "Passion on Leibovitsa". I know that Brotherhouse of Steel was based on them, but it was even more straightforward. To the north of Vault City was supposed to be a monastery, and there was a bunch of monks. All that they did was collected leaders, drawings and technical specifications of the technologies that they rewritten and illustrated. It was very informative. They differed from the brotherhood that found technology to keep them in hiding places, keep them away from people and protect. The monks tried to maintain knowledge, and in the abbey allowed anyone. You were allowed to visit him, they greeted you, you could look at everything you wanted, but you could not take anything or damage.
I planned entire quests in which you returned to the abbey to find some important information to promote the quest, or the fraternity began to find the abbey, and, of course, they wanted to confiscate everything. Monks there are pacifists, but they do not want to give it. Perhaps they will ask you to intervene. We had quests intended for all this. But they were never added, and I don’t know why.

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Gabe Newell about why the delay of games is normal: “Delay is not for long. Slotted – this is forever “

Once the famous Director of Nintendo Sigeru Miyamoto said how the story says: "The deferred game will be good as a result, and the hasty game is bad". Did he really utter these words? Most likely no. But the founder of Valve Gabe Newell shares this opinion. He completely openly announced this in a new documentary dedicated to the 25th anniversary of Half-Life, which was released on YouTube.

The topic was raised in the segment dedicated to the early problems of Valve with Half-Life. The game was supposed to be released in November 1997, but a few months before that the team realized that it did not succeed, the game had interesting ideas and individual segments, but in general it "I haven’t been interesting yet".

According to the co -founder of Valve Mike Harrington, the studio had "Hard schedule" with the publisher Sierra, but in the end she still decided to postpone the game: "And we told them: "We will not let it out. And we understand that you will not pay us for the continuation of the development, but we will still do it".

And then Gabe went to business with his miyamoto, possibly inspired by Miyamoto:

"Delay is not for long. Sucks – this is forever", – he said. "We could try to force all this out of the threshold, but it would not be the company that we want to be, not the people we want to be. This is not the relationship that we want to build with our clients".

The documentary is mainly devoted to the process of creating HALF-LIFE, but you can find other similar ones in it "Nuggets of wisdom". Newell, for example, shared his thoughts about "realism" In video games, which he apparently does not have enough time.

"It happened that you are sitting on a discussion of design, and someone says: "This is not realistic", – Newell tells. "And you are: "Fine?". What does it mean – explain to me why it is interesting? Because in the real world I have to make lists of what I have to buy in a grocery store. And I never thought that realism is fun. I play games to have fun".

It is such conversations that make Valve cease its strange experiments with hardware and return to the creation of new games. In the meantime, we will only have to be satisfied with the fact that the company did a lot of work on one of its old games: Half-Life, the very first Valve game, received a major update yesterday in honor of its 25th anniversary, and until November 20 it is available in Steam for free.

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The network showed how all the main characters of Final Fantasy XVI look in real life

The voice acting of Final Fantasy has always been on top, and the 16th part of the game was no exception. The cast of the Final Fantasy 16 mainly consists of British actors, many of whom are theatrical actors and played in various films, as well as voice actors who have extensive experience in voicing characters in popular video games.

The role of Clive in his first video game project was played by Ben Starr. His brother Joshua Rosfield was played by Logan Hannan. Jill Warrick, who grew up with Joshua and Logan, is voiced by Suzanne Fielding. Although, according to a strange coincidence, her younger embodiment is Charlotte McBberney. But enough performances. Here is the full main list of voice actors Final Fantasy 16.

  • Clive Rosfield – Ben Starr
  • Young Joshua Rosfield – Logan Hannan
  • Jill Warrick – Suzanne Fielding
  • Young Jill Varrick – Charlotte Macberney
  • Sidolfus Telimon – Ralph Aineson
  • Benedict Harman – Nina Yandis
  • Hugo Kupka – Alex Lanipekun
  • Dion Leszhzh – Stewart Clark
  • Barnabas Tarmr – David Menkin
  • Tyler – John Heffhannan
  • Wade – Harry Heppl
  • Yota – Jessica Clark
  • Taria – Michelle Fox
  • Harpocrates – Edmund Den
  • Vivian – Lara Savalha
  • Haron – Lorrain Bruce
  • Getz – Rob Falcon
  • Kinten – Angus Wright
  • Marta – Heather Datton
  • Isabelle – Katherine Kingsley
  • L’UBOR – Shai Matison
  • Eloise – Lara Ekman
  • Theodore – David Mumen
  • Cyril – Anthony Howell
  • Blacks – Stewart Skadamor
  • Zoltan – Colin McFarlein
  • Olivier Leszhzh – Quentin Ballard
  • Edda – Maya Lind
  • Kichel – Fara Redifa
  • Gaut – Benjamin O’Makhoni
  • Dezire – Laura Ekman
  • Anabella – Christina Cole
  • Ultima – Harry Lloyd
  • Byron Rosfield – Stephen Cratchlow
  • Joshua Rosfield – Jonathan Case
  • Elvin Rosfield – Jones Hopkins
  • Sylvester Leszhizh – Andrew Haville
  • Midadol Telimon-Katie Clarkson-Hill
  • Otto – Alisdeir Simpson

Also, a video appeared on the network in which they showed how the main cast of Final Fantasy 16 looks like in real life, drawing Ben Starra, Ralph Aneson, Suzanna Fielding, Nina Indis, Alex Lanopekun and many others!

The Final Fantasy XVI presents a large cast, but he managed to give most characters the depth that is laid down in them.

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The new story arch of The World Soul Saga begins in World of Warcraft – three additions and a powerful plot

Chris Metzen, one of the founding fathers of all the classic universes of Blizzard, who took on the role of an executive producer to help form the future of World of Warcraft, introduced a new story arch-The World Soul Saga.

Technically, this is not one whole addition, but three as many as. They will go out gradually and within the framework of Blizzcon 2023, the first part of this story was presented. From the speech of Chris, we can conclude that this story arch should be a worthy completion of the 20-year history of World of Warcraft. But this will not mean the end of the game, but on the contrary – will do everything possible to make the game exist at least for another 20 years!

The first addition will be World of Warcraft: The War Within – the players will have to go to the very heart of Azerot (literally) and one of the central places in the plot will take the Narubians.

The next head of the new saga will be World of Warcraft: Midnight with the updated version of the old world Azerot. The forces of the abyss invade Kel’talas to destroy the solar well. Scattered elven tribes occupy a central place in this addition, since we are trying to save the world from the void once and for all. But all "can go out of plan".

And finally, World of Warcraft: The Last Titan is the final head of the World Soul saga with the updated version. Players have to survive the return of the titans and reveal a large -scale conspiracy covering the thousand -year history of Azeroth.

Thus, we divide one DLS into three! And each addition will be purchased separately and for Full Price!😂🤣

Dry the pff, the pre -order has rolled out, $ 50 for only the first part of the three, tin.

Call of Duty does so

Well, how fans are nearbyzard? Glovenly returned?

No. Val will look weakly and looks like the end of the game

It looks like some kind of dregs, not a drop of an action, but tears, emotions, thrry

They will finish the franchise as they finished GW with Warhammerfb and then regret

The game can no longer be bought in UK.

In UK, you can buy (5k stands for the basic publication), but you cannot activate the ACC of the English Federation and RB.

Yes, Anduin Zayban looks, it is a pity that there is no way to find out the last two additions to the plot.

It was not close, but a shame. 4th of him was not, 4 mother, year! Well, yes, where is the small indie company, which was bought by another indie company to make normal sycamances. And, of course, special attention is paid to the puffed ramp. And yes, no info about survach, nothing about Starcraft, but Hots"and as if it had never existed. But they piled a new donate feces in Diabla 4 and introduced a pissed teaser (even a teaser cannot be called) Dyabla 4, who is about anything. There is no limit to final disappointment.

We don’t like this all new from close. And you heard when you began to talk about Diablo immortal, as applauded in the hall about the renewal? And on the past, everyone was in aha* from immortal. Gobbled up, choked a little, but continued to eat. They need from "Blizzard" V "Shitstorm" rename.

And I thought to make intro more boring dragonflight will not work, but they know how to surprise how to surprise.

Hmm and why now Anduin Chris Hamsphor ?

Hmm, here some CIS CIS is blocked, the people of China almost 3 letters Schidzard sent as a couple of years, and they realize that they will not take out the West countries, 3 additions are announced, it is clear that they say " Do not worry, we have plans, there is a story, be with us", Although, as I know, especially in the USA, the world of the Second World War is not so much interesting, even the film itself, which is essentially a fragment of those large -scale events that were during the war of the orcs and people, and then took out the cash register at the expense of China, in the United States, there was so failed, there were grandmas Marvel brought the entire cashier and all the nominations gave to Dr. Strendge, although in Warcraft such special effects that were made for 3 years, unlike the stridge who had only a year, in Warcraft, such a stunned schedule is at all smokes on the sidelines, but everything The USA fell equally in the USA, and then, as with the Poles from the DREZKED SD, they tried to make cyberpunk, they went to the witcher, they wanted to score a bolt, how much conversations were that they finished with all, but how the smells were fried and the cyberpunk did not need the players, the players were not needed, Immediately announced 5 witcher games when? FIG knows him, a couple of pictures were fucked up and like that, we will have witches, shareholders and players, do not leave us how they made a ban on the CIS, and received a return from the players, sat down on a point " We will be in touch ", They said, it is possible to understand, the Poles would not refuse the CIS countries, but they are pressed there, which fool will refuse to profit in his business? But Blizard Bolvans, it’s not on anyone who put sticks in the wheels, but China, crazy people, 2 in the world of superpower in the economy to show the middle finger, China has always been one of the leaders of the economy for many centuries, and closely refused, they no longer know how to attract players, tin of course.

We are waiting for the classic classic

Yes, I went out for a long time. Both the classic classic and the classic BC and KLSASSIC LC, and now the CT classic. Good policy to sell the same game several times.
So as soon as the classic catch up with the actual, there will be a classic classic classic.

In this trailer, the emotions of the game of actors are magnificent, it is a pity that it is not possible to say this for the last additions😄

As stated in the classics: "The perversions rushed with a gallop"

The game long ago had to be dragged to the new engine. On the Horizon Zero Dawn engine, it would be a chumav

We know their pure plot, yeah.

Come on. Varloland was good

This was supposed to die 10 years ago, but even vividly with this wretched graphics

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Moder criticized Take-Two: “Instead of removing mods, they should focus on creating worthy remakes”

To better understand the current situation, you must return a few days ago, when Modder, nicknamed BLOC, released the modification of Sentient Streets. An interesting project developer, based on artificial intelligence, allowed to talk with NPC in Grand Theft Auto V. It was enough for the player to approach any resident of Los Santos and activate the corresponding function – after that he could chat with the NPC by the microphone.

Undoubtedly, this modification could very positively affect the gameplay. I could, but, unfortunately, we will not be able to see it on its development, since Take-Two began attempts to remove this mod.

The creator of the fashion, mentioned at the beginning of the article, decided to betray the whole thing public.

Yesterday, Take-Two Interactive sent me a DMCA strap in connection with my video dedicated to the fashion for GTA V, and YouTube immediately deleted the material, not allowing me to explain myself. The reason for deleting a video of Take-Two Interactive was that I used them their software (Grand Theft Auto V). None of the representatives of Take-Two Interactive contacted me and did not ask anything in advance, they simply deleted the video without explaining the reasons. Two days ago, the work of my Netlify account was also suspended. I used NETLIFY to place the instructions for installing mod. Of course, I should not judge without evidence, since Netlife did not bother to give any explanation, but it seems to me that these two cases are connected.

Further, Modder added that he tried to contact Take-Two to clarify the situation. Unfortunately, to no avail.

I contacted the applicant at the email address indicated on YouTube (it was the email address of Take-Two), in the hope that, perhaps, there was a slight misunderstanding or that they can clarify the causes of the incident. Perhaps this happened automatically, but the facts indicate a deliberate manual request for deletion in connection with a violation of copyright. I also did not receive any answer. It seems that they just attack my mod from all sides.

BLOC expressed his disappointment "hostile attitude" the company and emphasized that they have no visible reasons for removing fashion. The creator also wondered why his project was deleted from YouTube for copyright violations, while the site has millions of other videos on the topic of GTA V.

I must say that I, as a person who grew up on the Grand Theft Auto series and enjoyed all the games for many years, is such a hostile attitude towards me and fashion is very upset [. ] If the video had something violating copyright (for example, my words, miniature or something in the description, etc.D.), I would be glad to discuss this with the contact person Take-Two if they just wrote me a letter. Instead, they chose a non -communal approach.

The developer did not fail to point out the conflicting publishing policy of the company aimed at receiving as many money as possible. BLOC also mentioned that in June, Rockstar removed many cars from GTA Online, which got only users of GTA subscriptions+.

I hope that everyone who liked this mod will remember this unfair act Take-Two every time they hear news about Rockstar. Instead of pursuing the modders, they should focus on creating worthy remakes with more profitable prices or stop removing online cars to then sell them to players.

BLOC summed up the whole situation, quoting the words of Rockstar Games (Take-Two subsidiary) in 2022.

I will finish this post with Rockstar words about modding and ask you to think about whether these actions correspond to their public statement from 2022: "Rockstar Games always believed in the rational work of fans, and we want the developers to demonstrate their passion for our games".

Recall that last week Rockstar announced the purchase of developers of popular Fivem and Redm modifications for role -playing servers in GTA V and RDR2. Interestingly, a few years ago this group was banned by the company.

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