A large Curveball update for State of Decay 2, including random dynamic events, will be released on September 18
Five years after the first launch, and despite all the expectations associated with the third part, State of Decay 2 still receives new functions, and a new update called “Curveball” received the release date.
Undead Labs has united with Wushu Studios to create the specified update, which will bring random dynamic events that will have consequences for the current game, whether it is positive or negative. This can affect endurance, prey, mutations, speed and resistance of our surviving.
State of Decay 2: Curveball will be released on September 18.
they do no part 3)) nafig updates are needed already)
And Nako 3 part, the UE5 all sucks in full, well, this is easier to support this.
Why would 5ue suck?
With optimization sucks fiercely and frantically.
All games published on 5 Henrila did not advance with graphics, but require insignificant systems.
These are not the problems of the engine, but the problems of crooked developers
A feature of 5 anryl just consists that the optimization of the range of drawing and lighting is not required, the engine does everything itself. And with this just trouble.
The best choice in complexity settings, I came to the optimal option, set the standard (or one higher, then stench, wild rapid death from infection) is the first strip, the second to put on "green" and the third (below, the last) is also green. And the game is super. A certain balance, although a hole. There are a lot of zombies, but there is enough loot. All the same, the weapons and the rest are not long -term, so it makes no sense to reduce the already small stake.In Luta. You can also perform quests, it will also be not easy, but more or less adequate, because that people are wildly lying and parrying blows that the zombies are spawning like ghosts from the void. Also forever a place is not enough and people eat in three throats.
Another thing if other characters showed at least some kind of autonomy, and not a miserable loot once a day, randomly brought, then you can complicate the other strips, but given what darkness it is going on, with these reins, infection and almost all the hungry brethren hangs on you , also a loot at the base is limited, I mean not fluffs, but materials, medicines, etc. So that the game would feel and not throw it in the middle, it is better to put this option.
Well, if you are a super hardcore, then it is quite possible to set a high level, but you have to walk with cancer all the way, and if it reaches your hearts, then several characters to eliminate at once.
For a couple of years, as there has been a neat way to destroy hearts, at least in a nightmare, in the dead zone it will be more likely to be more likely because of the jaggernauts that will have a bastard and bloody savages.
The essence is in the car, or rather in pickups and cars, on the roofs of which you can climb. We drive up to the bloody heart, looking for a perspective where it can be seen, park and destroy it from a rifle. On a nightmare after destruction of the heart, all the bloody zombies will die, but on the deadly one will have to clean the crowd.
And resources can be far -haired through merchants, crafha alkashka and strong tablets for treating CP, they are very expensive, 60 influence the pack like, and they will be fraught with a sap.
Only 5 is interesting to play – the rest, as if for beginners or bubbles