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Tim Kane spoke about the cut content from Fallout 2 – the game was the Alexandrian library under the direction of monks

Tim Kane, the leading programmer of the original CRPG Fallout of the 1990s, spoke about the content that was not included in the final version of the game.

If the game came out in stores, this does not mean that it is completed. In fact, games are never finished, and the developers usually cut out a significant amount of content from the preliminary assembly so that everything fit into the final version. So it was with the first games Fallout.

So what things were left in Fallout? In a recent video, Tim Kane spoke about some interesting concepts, stories and features that did not escape the ax. One of these materials was a kind of Alexandrian library for the wasteland, based on the classical anti -utopian novel by Walter Miller "Passion on Leibovitsa".

There was something that I developed in Fallout 2, and I did not even notice that this was not in Fallout 2. It was an abbey of lost knowledge. It was completely based on the work of Walter Miller "Passion on Leibovitsa". I know that Brotherhouse of Steel was based on them, but it was even more straightforward. To the north of Vault City was supposed to be a monastery, and there was a bunch of monks. All that they did was collected leaders, drawings and technical specifications of the technologies that they rewritten and illustrated. It was very informative. They differed from the brotherhood that found technology to keep them in hiding places, keep them away from people and protect. The monks tried to maintain knowledge, and in the abbey allowed anyone. You were allowed to visit him, they greeted you, you could look at everything you wanted, but you could not take anything or damage.
I planned entire quests in which you returned to the abbey to find some important information to promote the quest, or the fraternity began to find the abbey, and, of course, they wanted to confiscate everything. Monks there are pacifists, but they do not want to give it. Perhaps they will ask you to intervene. We had quests intended for all this. But they were never added, and I don’t know why.